232 results on '"C., Veltkamp"'
Search Results
2. First Experiments with an Applied Gaming Intervention for reducing Loneliness of Children with Chronic Illness: Lessons Learned.
3. Help, My Game Is Toxic! First Insights from a Systematic Literature Review on Intervention Systems for Toxic Behaviors in Online Video Games.
4. Facial Image-Based Automatic Assessment of Equine Pain.
5. SHREC 2023: Point cloud change detection for city scenes.
6. Multi-Dataset, Multitask Learning of Egocentric Vision Tasks.
7. SHREC 2024: Recognition of dynamic hand motions molding clay.
8. Alessandro De Gloria: 1955 - 2023.
9. SHREC 2021: Classification in Cryo-electron Tomograms.
10. Ruby's Mission: Towards an Applied Gaming Intervention for reducing Loneliness of Children with Chronic Illness.
11. SHREC 2020 Track: 6D Object Pose Estimation.
12. Automatic Pain Detection on Horse and Donkey Faces.
13. Motivation in Gamification: Constructing a Correlation Between Gamification Achievements and Self-determination Theory.
14. 6D Object Pose Estimation With Color/Geometry Attention Fusion.
15. A Model for Virtual Hand Ownership in Augmented Reality.
16. PreSim: A 3D Photo-Realistic Environment Simulator for Visual AI.
17. SHREC 2021: Classification in cryo-electron tomograms.
18. Classification in Cryo-Electron Tomograms.
19. Class Feature Pyramids for Video Explanation.
20. Multitask Learning to Improve Egocentric Action Recognition.
21. Egocentric Hand Track and Object-Based Human Action Recognition.
22. Non-Verbal Behavior Generation for Virtual Characters in Group Conversations.
23. Saliency Tubes: Visual Explanations for Spatio-Temporal Convolutions.
24. SHREC 2020: 3D point cloud semantic segmentation for street scenes.
25. SHREC 2020: Classification in cryo-electron tomograms.
26. Enhancing Energy Conservation by a Household Energy Game.
27. Analysis by Classification: A Comparative Study of Annotated and Algorithmically Extracted Patterns in Symbolic Music Data.
28. Where Am I? Comparing CNN and LSTM for Location Classification in Egocentric Videos.
29. The Supernumerary Hand Illusion in Augmented Reality.
30. Interactive rodent behavior annotation in video using active learning.
31. Household Energy Conservation Intervention: a Game versus Dashboard Comparison.
32. A survey of variational and CNN-based optical flow techniques.
33. Foreword to the Special Section on 3D Object Retrieval 2022 Symposium (3DOR2022).
34. Foreword to the special issue on 3D object retrieval 2021 workshop (3DOR2021).
35. Lend Me a Hand: Auxiliary Image Data Helps Interaction Detection.
36. Towards Polyphony Reconstruction Using Multidimensional Multiple Sequence Alignment.
37. Melody Retrieval and Classification Using Biologically-Inspired Techniques.
38. Multi-stream CNN: Learning representations based on human-related regions for action recognition.
39. Context-Based Fractional Sample Refinement for HEVC Compliant Encoding.
40. Deeply Cascaded U-Net for Multi-Task Image Processing.
41. SHREC 2020 track: 6D Object Pose Estimation.
42. A Computational Evaluation of Musical Pattern Discovery Algorithms.
43. Learning Class Regularized Features for Action Recognition.
44. Music Outlier Detection Using Multiple Sequence Alignment and Independent Ensembles.
45. Monitoring Interactions.
46. Introducing the Fling - An Innovative Serious Game to Train Behavioral Control in Adolescents: Protocol of a Randomized Controlled Trial.
47. Locating human interactions with discriminatively trained deformable pose+motion parts.
48. A data-driven approach to chord similarity and chord mutability.
49. Visuotactile integration for depth perception in augmented reality.
50. Spatio-Temporal Detection of Fine-Grained Dyadic Human Interactions.
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