72 results on '"A. T. Oliveira"'
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2. Through the eyes of beginner game designers: An experience report on the pre-production of our first commercial game.
3. Solving the imbalanced data issue: automatic urgency detection for instructor assistance in MOOC discussion forums.
4. Enhancing modular application placement in a hierarchical fog computing: A latency and communication cost-sensitive approach.
5. How Personalization Affects Motivation in Gamified Review Assessments.
6. Conceptual Map Assessment Through Structure Classification.
7. Question Classification with Constrained Resources: A Study with Coding Exercises.
8. Evaluation of a Hybrid AI-Human Recommender for CS1 Instructors in a Real Educational Scenario.
9. A Performance Increment Strategy for Semantic Segmentation of Low-Resolution Images from Damaged Roads.
10. Toward Supporting CS1 Instructors and Learners With Fine-Grained Topic Detection in Online Judges.
11. Learning Analytics in Introductory Programming Courses: A Showcase from the Federal University of Amazonas.
12. GARFIELD: A Recommender System to Personalize Gamified Learning.
13. CogWorldTravel: Design of a Game-Based Cognitive Screening Instrument.
14. Living on the edge: A survey of Digital Twin-Assisted Task Offloading in safety-critical environments.
15. Modeling and assessing an intelligent system for safety in human-robot collaboration using deep and machine learning techniques.
16. An experimental investigation of Round-Trip Time and virtualization.
17. A Recommender System Based on Effort: Towards Minimising Negative Affects and Maximising Achievement in CS1 Learning.
18. Towards a Human-AI Hybrid System for Categorising Programming Problems.
19. Towards the understanding of cultural differences in between gamification preferences: A data-driven comparison between the US and Brazil.
20. Assessing Deep Learning Models for Human-Robot Collaboration Collision Detection in Industrial Environments.
21. Can We Use Gamification to Predict Students' Performance? A Case Study Supported by an Online Judge.
22. Prediction of Users' Professional Profile in MOOCs Only by Utilising Learners' Written Texts.
23. Explaining Individual and Collective Programming Students' Behavior by Interpreting a Black-Box Predictive Model.
24. A framework for robotic arm pose estimation and movement prediction based on deep and extreme learning models.
25. Drivers' attention detection: a systematic literature review.
26. Early Dropout Prediction for Programming Courses Supported by Online Judges.
27. Predicting MOOCs Dropout Using Only Two Easily Obtainable Features from the First Week's Activities.
28. Uma Plataforma de Rede Definida por Software para Ambientes Convergentes de Computação Paralela.
29. Planar Sensor for Material Characterization Based on the Sierpinski Fractal Curve.
30. Deep learning for early performance prediction of introductory programming students: a comparative and explanatory study.
31. Using learning analytics in the Amazonas: understanding students' behaviour in introductory programming.
32. SDN-Based Architecture for Providing QoS to High Performance Distributed Applications.
33. Automatic Subject-based Contextualisation of Programming Assignment Lists.
34. SDN-based architecture for providing quality of service to high-performance distributed applications.
35. Are scale-based techniques enough for learners to convey their UX when using a Learning Management System?
36. HOSA: An End-to-End Safety System for Human-Robot Interaction.
37. Higher Education in the Amazon: Challenges and Initiatives.
38. Recent developments in libxc - A comprehensive library of functionals for density functional theory.
39. Predicting MOOCs Dropout Using Only Two Easily Obtainable Features from the First Week's Activities.
40. New Metrics for Learning Evaluation in Digital Education Platforms.
41. Learning Object Design for Teaching Descriptive Geometry: A Study from the Perspective of Gamification and Accessibility.
42. Generation of critical mass in education: An initiative to engagement.
43. Greenhouse with Sustainable Energy for IoT.
44. Integrating cognitive mapping and MCDA for bankruptcy prediction in small- and medium-sized enterprises.
45. Early Performance Prediction for CS1 Course Students using a Combination of Machine Learning and an Evolutionary Algorithm.
46. DTM@GPU: Characterizing and evaluating trace redundancy in GPU.
47. Recent developments in the ABINIT software package.
48. Recent Memory and Performance Improvements in Octopus Code.
49. An Ontology-Based Framework for Relevant Guidance.
50. The Use of Reciprocal Trade as a Model of Sharing Resources in P2P Networks.
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