62 results on '"Hill, Valerie"'
Search Results
2. 73 Simple practices to support effective co-production: lessons learned from developing the PATCHATT initiative
3. Views of homecare staff and carers on oral needs and dental care for people living with dementia: A qualitative study
4. Results of the Healthy GOALS Efficacy Study of a Life Management Intervention on Engagement in Meaningful Activities & Quality of Life Poststroke
5. Metamodernism and Changing Literacy
6. Digital Citizenship in Virtual Environments
7. Impact of Automated Genotyping and Increased Breeding Oversight on Overall Mouse Breeding Colony Productivity
8. Digital Citizenship in Participatory Culture
9. Digital Citizens as Writers
10. Information Literacy in Virtual Environments
11. Embracing metaliteracy: Metamodern libraries and virtual learning communities
12. Results of a Pilot Trial of a Lifestyle Intervention for Stroke Survivors: Healthy Eating and Lifestyle after Stroke
13. The Adoption of Virtual Media and Virtual Worlds by Librarians
14. Feasibility of a Community-Based OT-Led Life-Management Intervention for Individuals With Stroke
15. Results of a Community-Based Peer Mentor Program for Spinal-Cord Injury: A Pilot Trial
16. Abstract WP229: H ealthy E ating and L ifestyle After S troke (HEALS): A Pilot Trial of a Lifestyle Intervention for Stroke Survivors in the Safety-Net
17. A qualitative analysis of pressure injury development among medically underserved adults with spinal cord injury
18. Factors Protecting Against Pressure Injuries in Medically Underserved Adults With Spinal Cord Injury: A Qualitative Study
19. Optimal Daily Duration of Repetitive Task-Specific Training Incorporating Electrical Stimulation in Moderately Impaired Stroke
20. A Pilot Trial of a Lifestyle Intervention for Stroke Survivors: Design of Healthy Eating and Lifestyle after Stroke (HEALS)
21. Virtual world global collaboration: an educational quest
22. Adapting a Team-Based Secondary Stroke Prevention Intervention in a Safety-Net Setting
23. Modifiable Risk Factors for Stroke and Strategies for Stroke Prevention
24. Randomized controlled trial of a coordinated care intervention to improve risk factor control after stroke or transient ischemic attack in the safety net: Secondary stroke prevention by Uniting Community and Chronic care model teams Early to End Disparities (SUCCEED)
25. Pressure Ulcer Development in the Context of A Lifestlye-Based Intervention
26. Factors Protecting Against Medically Serious Pressure Ulcers in Adults with Spinal Cord Injury: A Qualitative Study
27. The Future Of Libraries In The Digital Age
28. Moocs, Virtual Environments, And Librarians
29. Formative Evaluation of the Healthy Eating and Lifestyle After Stroke Intervention
30. Digital citizenship through game design in Minecraft
31. Randomized Controlled Trial of the Healthy Eating And Lifestyle After Stroke (HEALS) Intervention
32. Mental-Practice-Triggered Electrical Stimulation in Chronic, Moderate, Upper-Extremity Hemiparesis Following Stroke
33. Now and Future of Virtual Libraries and Education in Second Life based on Diffusion Theory
34. Mental Practice–Triggered Electrical Stimulation in Chronic, Moderate, Upper-Extremity Hemiparesis After Stroke
35. Assessing 3D Virtual World Disaster Training Through Adult Learning Theory
36. Healthy Eating and Lifestyle after Stroke: A Pilot Lifestyle Intervention
37. Touch Sensation of the Hand and Performance of Valued Activities in Stroke
38. Relationship Between Touch Sensation of the Affected Hand and Performance of Valued Activities in Individuals With Chronic Stroke
39. Virtual worlds and libraries: Gridhopping to new worlds
40. Portable upper extremity robotics is as efficacious as upper extremity rehabilitative therapy: a randomized controlled pilot trial
41. Poster 25 Portable Upper Extremity Robotics is as Efficacious as Upper Extremity Rehabilitative Therapy
42. Maya Island virtual museum: A virtual learning environment, museum, and library exhibit
43. A Pilot Study of Rhythm and Timing Training as a Supplement to Occupational Therapy in Stroke Rehabilitation
44. Game-Based, Portable, Upper Extremity Rehabilitation in Chronic Stroke
45. Poster 91 The Efficacy of Using a Combined Regimen of Portable Robotics and a Repetitive Task Specific Practice to Increase Motor Function in the Upper Arm
46. Information Processing & Management
47. Adoption of virtual worlds in libraries
48. Libraries and museums in virtual worlds: Adoption of immersive learning environments
49. Evaluation of the Performance of the Sysmex XT-2000i Hematology Analyzer With Whole Blood Specimens Stored at Room Temperature
50. Libraries and immersive learning environments unite in Second Life
Catalog
Books, media, physical & digital resources
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.