260 results on '"Gutwin, Carl"'
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2. Visualization Tools for Genomic Conservation
3. Automatically adapting system pace towards user pace — Empirical studies
4. Lateral spatial biases in naturalistic and simulated driving: Does pseudoneglect influence performance?
5. Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments
6. If at First You Don’t Succeed: Helping Players Make Progress in Games with Breaks and Checkpoints
7. A Classification of Faults Covering the Human-Computer Interaction Loop
8. Showing Flow: Comparing Usability of Chord and Sankey Diagrams
9. ‘Specially For You’ – Examining the Barnum Effect’s Influence on the Perceived Quality of System Recommendations
10. Automation Confusion: A Grounded Theory of Non-Gamers’ Confusion in Partially Automated Action Games
11. Brace Touch: A Dependable, Turbulence-Tolerant, Multi-touch Interaction Technique for Interactive Cockpits
12. Trails, Rails, and Over-Reliance: How Navigation Assistance Affects Route-Finding in Virtual Environments
13. User Speech Rates and Preferences for System Speech Rates
14. Making Interface Customizations Work: Lessons from a Successful Tailoring Community
15. Probability Weighting in Interactive Decisions
16. More Errors vs. Longer Commands: The Effects of Repetition and Reduced Expressiveness on Input Interpretation Error, Learning, and Effort
17. The influence of audio effects and attention on the perceived duration of interaction
18. Exploiting High-Throughput Indoor Phenotyping to Characterize the Founders of a Structured B. napus Breeding Population
19. Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews
20. Gamification of Survey Research: Empirical Results from Gamifying a Conjoint Experiment
21. Which emphasis technique to use? Perception of emphasis techniques with varying distractors, backgrounds, and visualization types
22. Datasets
23. The Image of the Interface: How People Use Landmarks to Develop Spatial Memory of Commands in Graphical Interfaces
24. The Effects of System Interpretation Errors on Learning New Input Mechanisms
25. Interaction Pace and User Preferences
26. Multiple wheat genomes reveal global variation in modern breeding
27. Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game
28. Risking Treasure: Testing Loss Aversion in an Adventure Game
29. Time Balancing with Adaptive Time-Variant Minigames
30. Supporting Window Switching with Spatially Consistent Thumbnail Zones: Design and Evaluation
31. Characterizing Deixis over Surfaces to Improve Remote Embodiments
32. A Framework for Supporting Joint Interpersonal Attention in Distributed Groups
33. Individual and Group Support in Tabletop Interaction Techniques
34. Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation
35. Character Sharing in World of Warcraft
36. Augmented Interactions: A Framework for Adding Expressive Power to GUI Widgets
37. Improving Window Switching Interfaces
38. Threats of a replication crisis in empirical computer science
39. Tracing shapes with eyes
40. The Impact of Motion and Delay on Selecting Game Targets with a Mouse
41. Framing Effects Influence Interface Feature Decisions
42. Techniques for Interacting with Off-Screen Content
43. A Comparison of Navigation Techniques Across Different Types of Off-Screen Navigation Tasks
44. Reducing error aversion to support novice-to-expert transitions with FastTap
45. Press Pause when you Play
46. KEA
47. Supporting Group Awareness in Distributed Software Development
48. The importance of awareness for team cognition in distributed collaboration.
49. Aligning Work Practices and Mobile Technologies: Groupware Design for Loosely Coupled Mobile Groups
50. Heuristic Evaluation of Groupware Based on the Mechanics of Collaboration
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