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1. Moving Tools to the Cloud: Control, Configure, Monitor, and View Your Game with WebSocket

2. Building a Rock-Solid Content Pipeline with the COLLADA Conformance Test Suite

3. Engineering Domain-Specific Languages for Games

4. Plug-in–based Asset Compiler Architecture

5. COLLADA Exporter for Unity Developers in the Unity Asset Store

6. GFX Asset Data Management

7. Rendering COLLADA Assets on Mac OS X with Scene Kit

8. Programming: Decoupling Game Tool GUIs from Core Editing Operations

9. Introduction to Utilizing HTML, CSS, and JavaScript to Create Rich Debugging Information

10. Building A Game Prototyping Tool for Android Mobile Devices

11. A Uniform Geometry Workflow for Cutscenes and Animated Feature Films

12. Building Procedural Geometry Using MAXScript (Voronoi Polygons)

13. Geometry and Models: 3D Format Conversion (FBX, COLLADA)

14. Game Development Tool Essentials

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