111 results on '"Ardito, Carmelo"'
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2. An Edge Ambient Assisted Living Process for Clinical Pathway
3. Coping with Changing Contexts: A Healthcare Security Perspective
4. Workshop Report for IFIP WG 13.2’s HCSE@INTERACT 2021
5. A human-interpretable machine learning pipeline based on ultrasound to support leiomyosarcoma diagnosis
6. Help the User Recognize a Phishing Scam: Design of Explanation Messages in Warning Interfaces for Phishing Attacks
7. Management at the Edge of Situation Awareness During Patient Telemonitoring
8. A Biofeedback System to Compose Your Own Music While Dancing
9. User Feedback to Improve the Performance of a Cyberattack Detection Artificial Intelligence System in the e-Health Domain
10. Brain Computer Interface, Visual Tracker and Artificial Intelligence for a Music Polyphony Generation System
11. Human-Centered Software Engineering for Changing Contexts of Use
12. ISCADA: Towards a Framework for Interpretable Fault Prediction in Smart Electrical Grids
13. Making Warning Messages Personal: A Big 5 Personality Trait Persuasion Approach
14. Genius Loci and Cultural Heritage
15. An integrated tool for semi-automatic repair of CFRP laminates and non-destructive quality control
16. Explanations in warning dialogs to help users defend against phishing attacks
17. Contributors
18. Introduction to agricultural IoT
19. BPMN Extensions and Semantic Annotation in Public Administration Service Design
20. Towards a Trustworthy Patient Home-Care Thanks to an Edge-Node Infrastructure
21. Children’s Tinkering Activity with Collapse Informatics: The Internalization of Environmental Consciousness
22. Designing an Intelligent User Interface for Preventing Phishing Attacks
23. Improving Tools that Allow End Users to Configure Smart Environments
24. Enabling End Users to Define the Behavior of Smart Objects in AAL Environments
25. Handling Security, Usability, User Experience and Reliability in User-Centered Development Processes
26. Towards a Model to Address the Interplay Between IoT Applications and Users in Complex Heterogeneous Contexts
27. Trade-Off Between System Effectiveness and Context Constraints in the Design of an IoT System Giving Access to Health Care in African Rural Villages
28. Engineering Task-Automation Systems for Domain Specificity
29. Reflections on System Properties Valued by End Users in Designing End-User Development Systems
30. Visual inspection of fault type and zone prediction in electrical grids using interpretable spectrogram-based CNN modeling
31. IEEE13-AdvAttack A Novel Dataset for Benchmarking the Power of Adversarial Attacks against Fault Prediction Systems in Smart Electrical Grid
32. Brain Computer Interface: Deep Learning Approach to Predict Human Emotion Recognition
33. Specification of Complex Logical Expressions for Task Automation: An EUD Approach
34. End-User Development for the Internet of Things: EFESTO and the 5W Composition Paradigm
35. A Three-Layer Meta-Design Model for Addressing Domain-Specific Customizations
36. Explanations in Warning Dialogs to Help Users Defend Against Phishing Attacks
37. Integration of Human-Centred Design and Agile Software Development Practices: Experience Report from a SME
38. Business Process Design Meets Business Practices through Enterprise Patterns
39. EFESTO: A Platform for the End-User Development of Interactive Workspaces for Data Exploration
40. A Meta-design Approach to Support Information Access and Manipulation in Virtual Research Environments
41. Addressing Usability and UX in Call for Tender for IT Products
42. Hands-on Actionable Mashups
43. Guidelines to Specify HCD Activities in the Call for Tender for Public Administration Websites
44. Making Mashups Actionable Through Elastic Design Principles
45. Can Evaluation Patterns Enable End Users to Evaluate the Quality of an e-learning System? An Exploratory Study
46. Enabling End Users to Create, Annotate and Share Personal Information Spaces
47. EUD Software Environments in Cultural Heritage: A Prototype
48. Visual Mediation Mechanisms for Collaborative Design and Development
49. Designing Pervasive Games for Learning
50. DEG: Involving End Users and Domain Experts in Design of Educational Games
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