82 results on '"ANDONE, Diana"'
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2. Towards User Experience Guidelines for Mobile Augmented Reality Storytelling with Historical Images in Urban Cultural Heritage
3. Creating Virtual Reality Stories for Cultural Heritage Through Student Contest
4. The Ways of Recognition of Open Online Courses
5. Social business, artificial intelligence, and sustainability: An integrated approach for the future
6. Initial Usability Evaluation of the DigiCulture Courses on UniCampus
7. Self-assessing Teachers’ Competences for Curricula Modernization Through MOOCs
8. Afectarea coronariană în sindromul pediatric inflamator multisistemic asociat SARS-CoV-2
9. Pre-Visions: First Results of the EDEN Fellows Survey on the Futures of Learning
10. Students as Open Educational Resources Co-Creators in the TalkTech Project
11. Evaluation of the Virtual Mobility Learning Hub
12. Report on ICT in Education in Romania
13. Open Educational Resources in Romania
14. Standardised Questionnaires in Usability Evaluation. Applying Standardised Usability Questionnaires in Digital Products Evaluation
15. Co-Creating Virtual Reality as Open Educational Resources: An Inquiry-Based Thinking Approach
16. Developing the Open Virtual Mobility Learning Hub
17. Creating Virtual Reality in a Business and Technology Educational Context
18. Usability Evaluation with Eye Tracking: The Case of a Mobile Augmented Reality Application with Historical Images for Urban Cultural Heritage
19. Designing a Collaborative Learning Hub for Virtual Mobility Skills - Insights from the European Project Open Virtual Mobility
20. Integrating E-learning Platforms in Teaching/Learning. A Critical Review Upon the Virtual Campus Usage in UPT
21. New Learning and New Teaching in Higher Education. Formal vs. Informal Learning
22. Digital Tools and MOOCs Analysis as Student Exam Activities
23. Developing Digital Competencies and Future Skills: An International Project-Based Learning through Open Virtual Mobilities in Pandemic Times
24. International Innovative Labs – I-Living-Labs
25. Changemakers as digital makers: Connecting and co-creating
26. MOOCs in Higher Education—Flipped Classroom or a New Smart Learning Model?
27. User Evaluation of a Multi-Platform Digital Storytelling Concept for Cultural Heritage
28. Converging Digital Literacy through Virtual Reality
29. Learning with Open Cultural Data - Jecza Museum for DigiCulture Study Case
30. COURSE CERTIFICATION AND OPEN BADGES FOR DIGITAL CULTURE EDUCATION
31. Riding the S-curve. online education in quarantine times
32. Adapting Project-Based Learning through Virtual Mobilities in Pandemic Times - TalkTech Project Revisited
33. ENHANCING DIGITAL COMPETENCES WITH CO-CREATION
34. Models for Administration to Ensure the Successful Transition to Distance Learning during the Pandemic
35. DigiCulture - courses for enhancing digital competences
36. Co-creating with TalkTech: Developing Attributes through International Digital Collaborative Projects
37. DEVELOPING DIGITAL COMPETENCES FOR CREATIVE INDUSTRIES - DIGICULTURE COURSES
38. Ideas and Concepts of ViCaDiS – A Virtual Learning Environment for Digital Students
39. Provocările dreptului penal în faţa noilor mijloace de informare în masă
40. Usability Evaluation of the Mobile Application for The Virtual Mobility Learning Hub
41. Students as OERs (Open Educational Resources) co-creators
42. DigiCulture-an open education environment for digital skills
43. Open Educational Practices in Romanian Universities during the Educational Disruption
44. Digiculture – The Development of Open Education Learning for Digital Skills Training
45. Integrating Mini-MOOCs into Study Programs in Higher Education during COVID-19. Five Pilot Case Studies in Context of the Open Virtual Mobility Project
46. ROMANIAN EDUCATIONAL SYSTEM RESPONSE DURING THE COVID-19 PANDEMIC
47. ABCTOVLE - ABC-LD COURSE DESIGN EXPERIENCES FOR BLENDED AND ONLINE EDUCATION
48. Blended Learning with MOOCs in Technical Higher Education
49. Integrating Open Technologies in the Virtual Mobility Learning Hub
50. CREATING COLLABORATIVE VIRTUAL REALITY SCENARIOS TO DEVELOP DIGITAL SKILLS
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