23 results on '"Virtual museum"'
Search Results
2. Application of immersive technology in a museum.
- Author
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Kaplun, Dmitrii, Romanov, Sergei, Ipalakova, Madina, Daineko, Yevgeniya, Bolatov, Zhiger, and Tsoy, Dana
- Subjects
IMAGE recognition (Computer vision) ,MUSEUM exhibits ,MUSEUMS ,MOBILE apps ,MACHINE learning ,MULTISPECTRAL imaging - Abstract
The article explores the possibilities of applying immersive technologies for the preservation of cultural heritage, using their implementation in various museums as an example. A classification of images using machine learning methods was carried out on a small number of exhibits from the A. Kasteev Museum (Almaty, Kazakhstan), achieving high accuracy. Different aspects of implementing a mobile application for the museum with an integrated exhibit recognition system were examined. Directions for further research were identified. [ABSTRACT FROM AUTHOR]
- Published
- 2024
- Full Text
- View/download PDF
3. Improving Student's Cognitive Performance during the Pandemic through a Machine Learning-Based Virtual Museum.
- Author
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Ermatita Ermatita, Shinta Puspasari, and Zulkardi Zulkardi
- Subjects
VIRTUAL museums ,COGNITIVE ability ,VIRTUAL machine systems ,CULTURAL education ,MUSEUM studies - Abstract
This study presents the investigation of the innovative virtual application developed for cultural education through museum collections. It's designed as an innovative virtual museum model for learning media containing various contents. Furthermore, it integrates machine learning to predict student interests which are expected to be effective in improving cognitive performance. The conceptual model design is continued with the development of an innovative virtual museum application tested on students, and the effectiveness was evaluated by taking a sample of N1 = N2= 32 participants in experimental and control group. Meanwhile, the pre-test and post-test were conducted to measure the user's cognitive performance before and after using the innovative virtual museum application. The experimental group results show that the proposed application strongly affects students' cognitive performance improvement in cultural education. The effect size value is 1.396, where the average score of post-test = 57.946 and the standard deviation = 21.421. Therefore, the proposed application strongly affects museum learning, while the t-test results show a significant difference between the experimental and control groups. [ABSTRACT FROM AUTHOR]
- Published
- 2023
- Full Text
- View/download PDF
4. Matematik Öğretimi İçin Farklı Bir Uygulama: Sanal Müze ve Yaratıcı Drama.
- Author
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ARIK KARAMIK, Gözdegül and ÖZYILDIRIM GÜMÜŞ, Feride
- Subjects
TEACHER attitudes ,MATHEMATICS teachers ,STUDENT teachers ,VIRTUAL museums ,ACTING education - Abstract
Copyright of Gazi University Journal of Gazi Educational Faculty (GUJGEF) is the property of Gazi University Journal of Gazi Educational Faculty (GUJGEF) and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2022
- Full Text
- View/download PDF
5. A Comparative Analysis of Tools for Presenting Cultural-historic Resources in Education.
- Author
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Nikolova, Alexandra and Georgiev, Vladimir
- Subjects
SCIENTIFIC community ,CULTURAL property ,COMPARATIVE studies ,VIRTUAL museums ,TOOLS - Abstract
Development of effective tools for cultural-heritage education is becoming more and more important in the times we live in. Interactive user activities and visual elements are necessary for better understanding of and immersion in the cultural heritage world. Objectives of our research include the applicability and criteria covered by tools for presenting cultural heritage content. The study is based on an empirical approach, divided in three stages. In the first phase we chose the instruments to be evaluated. The second phase identifies the criteria for evaluating these tools. In the third phase we perform an analysis of how these criteria are met and finally present the results. Our analysis showed that the reviewed instruments do not support all of the necessary specific functionalities and requirements. We think it is necessary to raise awareness among the respective scientific communities and developers of such tools that being able to access and use them smoothly is important for preserving our cultural heritage and educating children in this subject. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
6. Views of Preservice Social Studies Teachers regarding the Use of Virtual Tours during the Pandemic.
- Author
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Er Türküresin, Hafize and Sevi, Esra
- Subjects
VIRTUAL tourism ,SOCIAL sciences education ,STUDENT teachers ,TEACHERS ,PANDEMICS - Abstract
This research aims to determine the views of preservice social studies teachers regarding the use of virtual tours during the pandemic period. The study was carried out with the phenomenology design, one of the qualitative research designs. 20 preservice Social Studies teachers studying at Kutahya Dumlupinar University participated in the study in the 2021-2022 academic year. The criterion sampling method, one of the purposeful sampling types, was used to determine the research group. The criteria were being a preservice social studies teacher and participating in virtual tour application training. The research data were collected with a semi-structured interview form developed by the researchers and analysed with the content analysis technique. As a result of the data analysis, it was seen that the views of the preservice teachers about the virtual tour application were primarily positive. The data obtained from the interviews were divided into six themes: informative, persistent and embodied, attractive and entertaining, practical and easy, economic and providing equal opportunity, and negative opinions. The informative theme is divided into two sub-themes as giving preliminary information and explanation [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
7. Analyzing Tourist Behavior in Virtual Museums Using Intelligent Approach with Feature Selection.
- Author
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SRIPORN, KRIT, CHENG-FA TSAI, and PAOHSI WANG
- Subjects
FEATURE selection ,VIRTUAL museums ,GENETIC algorithms ,PARTICLE swarm optimization ,APRIORI algorithm ,TOURISM - Abstract
The Thai tourism sector has been significantly influenced by recent advances in multimedia technologies that help promote tourism, with Virtual Reality being exemplary. This study analyzes and predicts the behavior of tourists visiting the Virtual Chaiya National Museum to develop standards of quality for its products and services. Virtual Reality is useful in attracting tourists as it applies the concept of gamification using multimedia approaches. A sample of 580 tourists was used, and machine learning techniques were employed to predict the tourists' behavior. The results showed an accuracy of 99.48% using particle swarm optimization with random forest, followed by 99.45% using genetic algorithm search, and 99.13% using best-first search. Methods of feature selection were used with an Apriori algorithm to render the search for the rules governing tourist behavior more efficient. Particle swarm optimization with the Apriori algorithm yielded an effective confidence of 1.0. Tourist satisfaction with the quality of service at the Virtual Chaiya National Museum was 81.2%. The findings here can be used to choose the optimum dataset of features to create an effective prediction model and generate rules that can be used to describe tourist behavior. [ABSTRACT FROM AUTHOR]
- Published
- 2022
- Full Text
- View/download PDF
8. Uloga digitalnih 3D modela u kontekstu muzejskog izlaganja skulpture.
- Author
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Krleža, Palmira
- Abstract
Copyright of Zivot Umjetnosti is the property of Zivot Umjetnosti and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2022
- Full Text
- View/download PDF
9. Virtual Museum Space as the Innovative Tool for the Student Research Practice.
- Author
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Tserklevych, Viktoriia, Prokopenko, Olha, Goncharova, Olena, Horbenko, Inna, Fedorenko, Oksana, and Romanyuk, Yaroslavna
- Subjects
VIRTUAL museums ,COVID-19 pandemic ,STUDENT research ,MEDIA literacy ,INFORMATION literacy - Abstract
The article presents the results of theoretical substantiation and practical approbation of modern possibilities for applying the visual teaching method. The EU countries' educational experience on modern ways of working with museum expositions to form economic thinking is studied. The content of the two-stage pedagogical experiment is characterized. At the first stage, the possibilities of using educational excursions through museums and historically significant territories of cities as a studying method are researched. The authors' pedagogical product is presented - regional-themed tours on economics' history. Using Ukrainian museums' online resources (virtual tours, virtual exhibitions) has been developed and tested at the second stage. The thematic catalog of Ukrainian museums' online resources for broad research practices has been created. The presented innovative tool has shown its effectiveness in improving the educational process quality, forming information and media literacy, and applying inclusive education. This pedagogical tool is essential in the context of the COVID-19 pandemic and for students with disabilities. [ABSTRACT FROM AUTHOR]
- Published
- 2021
- Full Text
- View/download PDF
10. How Virtual Exhibition Presentation Affects Visitor Communication and Enjoyment: An Exploration of 2D versus 3D.
- Author
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Kim, Soyeon and Hong, Seulgi
- Subjects
ONLINE exhibitions ,EXHIBITIONS ,VIRTUAL reality ,VIRTUAL museums - Abstract
As online virtual exhibitions become a central communication channel in museums, and both the communication and entertainment aspects of museums are being emphasized, various presentation methods are being adopted to attract visitors to such exhibitions. Therefore, this study examines the effect of virtual exhibition presentation methods on visitor communication and enjoyment, focusing on a comparison of 2D and 3D presentation. The findings indicate that 2D presentation is more effective for intuitive communication than 3D, and visitor enjoyment was aroused at different points according to the presentation methods. The 2D visitors showed their interest in information acquisition while focusing on exhibition content, whereas 3D visitors enjoyed exploring the virtual environment. Additional implications of this study for both further research and practice are discussed. [ABSTRACT FROM AUTHOR]
- Published
- 2020
- Full Text
- View/download PDF
11. Distance Museum Education in pre-school education. Action Research: The creation of a virtual museum in pre-school.
- Subjects
MUSEUM studies ,VIRTUAL museums ,PRESCHOOL education ,DISTANCE education ,PANDEMICS ,PRESCHOOL children - Abstract
Distance Education is the new trend which prevails in the field of education in recent years, which undertakes to cover the contemporary needs of students, according to the requirements of the new era of Information and Knowledge Society. We especially experienced the significance of Distance Education, and some of its potentials, during the period of the pandemic, when a new application, which was defined as "urgent" Distance Education, constituted the main choice for the continuation of education, along with all the particularities and difficulties that emerged. Nonetheless, there are few research data and information as to its application in the pre-school age. The present project aims to study the results of the implementation of Complementary Distance Museum Education in pre-school, attempting concurrently to create a virtual museum, which will be based on the interests and participation of children in the framework of this implementation. The research inquiries which framed the particular project relate to which requirements have to be fulfilled through the Complementary Distance Education so that it can be implemented in pre-school age, how the Complementary Distance Museum Education can contribute to the education of pre-school children and in what way Technology of Information and Communication can be deployed in Complementary Distance Museum Education in pre-school education. For this purpose, Action Research was deployed, as the educator- researcher scrutinizes the results of the implementation of a new program and attempts to find solutions to a problem. In the case of the present project, the problem arises from the difficulty in accessing the local museums and the sites of cultural inheritance in general, in Greece and abroad. The implementation of an innovative Distance Museum Education program along with a creative use of Technology of Information and Communication could be the solution to our problem. In addition, we need to highlight that after our self-reflection during the pandemic period, closed schools and museums, and the "urgent" Distance Education offered a new perspective and stressed the importance of Distance Museum Education in pre-school even more. To ensure the validity of the research the following were observed: an exhaustive relevant literature review, planning of an appropriate schedule, use of a representative sample, deployment of appropriate methodology/research tools and use of sufficient sources. Based on the principles of triangulation, the data was collected with the use of various methods, such as: a research diary was kept by the educator- researcher throughout the data recording process, resulting from the observation of children, the discussions/ interviews and the educators personal thoughts, observation -- direct non-participant observation was deployed from the researcher and the critical friend for data collection, semi-structured interviewrealized to record the thoughts and opinion of the critical friend in relation to the implementation of Distance Museum Education following the realization of the program, group discussions/ interviews- with this method the children's opinions on their experiences from the program implementation were collected, questionnaire - for the probe of parent's opinions on the results of Distance Museum Education implementation in pre-school. Twelve pre-school children of the all-day kindergartner participated in the research, as well as the educatorresearcher, a colleague kindergartner teacher and the children's parents. The Action Research was implemented in a single-seat kindergartner of a village on Ikaria Island. In the specific kindergartner, during the school year 2017- 2018 -- that is before the pandemic - two pre-school teachers served in the morning zone and afternoon zone respectively. The all-day program was assigned to the educator- researcher for the duration of the school year. The colleague of the morning zone assisted the researcher in the research and took the part of the critical friend. For the participation of the children in the research, parents were asked to sign the parental consent form, after briefing. In a group discussion, the children's previous knowledge about museums was scouted and recorded in a concept map. From the recording of children's previous knowledge, it was ascertained that the children have little to no knowledge and experience on museums. That was the incentive to initiate the Museum Education program, and given that our school is in the borderline, far from the great museums of the city and the world, we decided to exploit all the potentials of Distance Education and Technology of Information and Communication. In the beginning, we saw pictures/ photos of museums on the computer, then we searched for information on the Internet about museum professions and the types of the museums, we visited museums "virtually", we contacted via Skype the manager of the Toy Museum in Ermioni and finally, we created our own virtual museum with the help of the Art steps program. Since the subject of the program was defined, the educator- researcher planned developmentally appropriate activities based on the needs and interests of the children. The activities mainly dealt with the engagement of the children with the computer and the Internet for two hours a day. The educator- researcher has created the necessary software shortcuts and the photo folders on the desktop to ensure easy access for the children and has also cared for the children to work in pairs when they use the Technology of Information and Communication. The preschool children had the chance to work autonomously, to browse around the museums virtually, to play, to observe the objects, to peer at them virtually (to enlarge them, minimize them, to look inside e.t.c.). The children also had the opportunity to create their own virtual museum, putting up pictures of toys on a virtual display. The creation of a virtual museum by the children consisted the amazing action of the program since they were able to apply all the knowledge they gained during the educational intervention. During free activities, the children could visit their own museum or whichever museum they desired and as many times as they wanted to depending on their interests to select their own course and engagement rate. The results of the research are thought to be positive both for the kindergartner and all the parts involved (students, parents, educators). The children displayed a great interest in the program and learned new things. In particular, we noticed that the children approached the concept of the modern museum, they realized that it is not just a place that keeps old objects but it offers several social services, they also understood the importance of cultural inheritance and its significance for the modern man, the benefits and the role of Technology of Information and Communication in Distance Museum approach. The children also acquired a positive attitude towards museums and were looking forward to visit them live. The parents also proved to be staunch supporters of the action, they filled in the evaluation of the action questionnaire willingly, and they often briefed on the children's impressions when returning home. All parents expressed a positive opinion on the specific program and they believe that it would be nice to implement such programs or equivalent programs that bring children in touch with the society and their culture. The particular research showed that interactive creative activities, such as virtual tours in museums, the creation of a virtual museum, interactive games/ applications on museum sites, as well as modern communication through teleconference with the museum manager, apply to the principles of distance school education and can contribute to pre-school children's learning experience. The prerequisites of Distance Museum Education implementation totally comply with the basic principles of learning, as it employs a multiform material (image, sound, text, video), it supports multiple forms of learning (autonomous, experiential, collaborative, multi-sensory, learning through play), it enables skills cultivation( creativity, critical thinking e.t.c.), it is based on the child's interests and respects their individual learning rate. Distance Museum Education, along with its implementations, is likely to cover the needs of children who live far from museums. Furthermore, as the article was completed during the period of the pandemic, it has given us the opportunity, with the help of our selfreflection, to discover that Distance Museum Education could potentially consist an outstanding, authentic, qualitative, effective and substantial learning activity, even in the "urgent" distance education, in the pandemic period. [ABSTRACT FROM AUTHOR]
- Published
- 2020
12. Avaliação da aplicabilidade de um museu virtual como ferramenta de disseminação de informação: estudo de caso no Instituto de Física da Universidade Federal do Rio de Janeiro.
- Author
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da Silva Teixeira, Robson and Otávio Lopes de Souza, Rodrigo
- Abstract
Copyright of Ciência da Informação is the property of Instituto Brasileiro de Informacao em Ciencia e Tecnologia (IBICT) and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2018
13. Hybrid three-dimensional representation based on panoramic images and three-dimensional models for a virtual museum: Data collection, model, and visualization.
- Author
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Hu, Qingwu, Yu, Dengbo, Wang, Shaohua, Fu, Caiwu, Ai, Mingyao, and Wang, Wende
- Subjects
VIRTUAL museums ,THREE-dimensional imaging ,ACQUISITION of data ,DATA analysis ,WIRELESS Internet - Abstract
As an important part of the public service and educational infrastructures for national culture and heritage culture, a virtual museum presents the user experience of a real museum, with visitors, educators, and tourists interacting with the prepared digital culture contents by a mouse, touch panel, and other augmented reality devices. The goal of virtual museum is to help students and visitors to move around the virtual museum space freely and generate experience and satisfaction from the fruition of cultural heritage anytime, anywhere, and from any device. This study presents a hybrid three-dimensional virtual museum based on panoramic images and three-dimensional models. A technical framework of hybrid three-dimensional virtual museum is proposed on the basis of a typical three-tier architecture, which includes the data layer, technique supporting layer, and application layer. A hybrid three-dimensional data organization approach with geo-referenced sequence panoramic images and three-dimensional models is designed to build the data layer of hybrid three-dimensional virtual museum. A three-dimensional scene of geo-referenced sequence panoramic images and three-dimensional models is created in real time using Unity three-dimensional and web service under the mobile Internet environment for hybrid three-dimensional virtual museum. The different applications of hybrid three-dimensional virtual museum based on the data layer and technique infrastructure are designed to achieve handheld virtual museum guidance and navigation, three-dimensional browsing, and heritage culture information query for visitors with smartphones to access anytime and anywhere. As an example, a hybrid three-dimensional virtual museum application for Jinsha Archaeological Site Museum is developed with the proposed approach. The geo-referenced sequence panoramic images of museum galleries, together with three-dimensional models of cultural relics, can integrate seamlessly to a three-dimensional reality-based museum space where users can move around the space actively and freely with all kinds of personal computer and smartphone clients. [ABSTRACT FROM AUTHOR]
- Published
- 2017
- Full Text
- View/download PDF
14. THE 'SYNTHESIS' VIRTUAL MUSEUM.
- Author
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Kiourt, Chairi, Koutsoudis, Anestis, Markantonatou, Stella, and Pavlidis, George
- Subjects
VIRTUAL museums ,LINKED data (Semantic Web) ,COMPUTER engineering ,VIDEO games ,APPLICATION software - Abstract
Open linked data technologies pave the way towards the semantic Web of the future by a) exploiting the abundance in data availability, b) enhancing the continuing application developments in the Web and computer technologies, c) increasing the availability of game engines towards an expansion of techniques and d) bridging culture and education with gaming. In this context, we introduce an innovative and content-dynamic web-based virtual museum, which relies and exploits the rich content of distributed web cultural resources and supports the creation of custom painting virtual exhibitions for cultural and educational purposes based on gaming technologies. [ABSTRACT FROM AUTHOR]
- Published
- 2016
- Full Text
- View/download PDF
15. Muzej Krasa: med željami, potrebami sodobne družbe, teorijo in prakso.
- Author
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Perko, Verena
- Abstract
Copyright of Kronika is the property of Kronika, Casopis za Slovensko Krajevno Zgodovino and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2015
- Full Text
- View/download PDF
16. Presenting the invisible and unfathomable: Virtual museum and augmented reality of the Neolithic site in Bylany, Czech Republic.
- Author
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Květina, Petr, Unger, Jiří, and Vavrečka, Petr
- Subjects
PREHISTORIC antiquities ,ART conservation & restoration ,PRESERVATION of antiquities ,NEOLITHIC Period ,VIRTUAL museum exhibits ,AUGMENTED reality ,ANTIQUITIES - Abstract
Copyright of Archeologické Rozhledy is the property of Academy of Sciences of the Czech Republic, Institute of Archaeology and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2015
- Full Text
- View/download PDF
17. Museu virtual: um novo olhar para a informação e comunicação na museologia.
- Author
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Silva Teixeira, Robson da
- Abstract
Copyright of Perspectivas em Ciência da Informaçao is the property of Nova Economia and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2014
- Full Text
- View/download PDF
18. Museu da Imprensa. Descentralizar e democratizar.
- Author
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Humberto MARCOS, Luís
- Subjects
MUSEUMS ,PRINTING presses ,VIRTUAL museums ,NONPROFIT organizations - Abstract
Copyright of Revista da Faculdade de Letras-Ciências e Técnicas do Património is the property of Universidade do Porto, Faculdade de Letras and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2014
19. MOBILE VIRTUAL 3D MODEL OF A MEDIEVAL TOWN.
- Author
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Kostadinov, Stanislav Dimchev and Vassilev, Tzvetomir Ivanov
- Subjects
MOBILE apps ,VIRTUAL reality ,CITIES & towns ,THREE-dimensional imaging ,SMARTPHONES ,TABLET computers - Abstract
Mobile devices such as smart phones and tablets offer great new opportunities for the creation of 3D virtual reality environments. This paper presents an approach for 3D reproduction of a medieval town on a mobile device, in which the user does not have to install any additional software. Experiments and load tests of the produced application are illustrated. The approach provides new aspects of virtual sightseeing and enables viewing cultural buildings and terrains through mobile devices. [ABSTRACT FROM AUTHOR]
- Published
- 2013
20. VIRTUAL MUSEUM IN TEACHING SUBJECTS IN THE CULTURE AREA.
- Author
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Panina, Nina, Kazakov, Vladislav, Bartosh, Natalia, and Emelyanov, Pavel
- Subjects
VIRTUAL museums ,DATA modeling ,MUSEUM studies ,CULTURE ,TWENTIETH century ,GRADUATE students ,EDUCATION ,HISTORY - Abstract
Copyright of Socialinių Mokslų Studijos is the property of Mykolas Romeris University and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2013
21. Museus Virtuals com a recurs didàctic. Construint ponts digitals entre els museus i l'aula*.
- Author
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Casal, Jordi Domènech
- Subjects
INFORMATION & communication technologies ,TEACHING aids ,EDUCATION ,COMPUTERS in education ,VIRTUAL museums ,EDUCATIONAL resources ,LEARNING - Abstract
Copyright of @tic.revista d'innovació educativa is the property of @Tic. Revista D'Innovacio Educativa i Tics and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
- Published
- 2013
- Full Text
- View/download PDF
22. Designing Virtual Museum Using Web3D Technology.
- Author
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Zhao, Jianghai
- Subjects
VIRTUAL museums ,WEB services ,TECHNOLOGICAL innovations ,INTERACTIVE learning ,APPLICATION software ,THREE-dimensional display systems - Abstract
Abstract: VRT was born to have the potentiality of constructing an effective learning environment due to its 3I characteristics: Interaction, Immersion and Imagination. It is now applied in education in a more profound way along with the development of VRT. Virtual Museum is one of the applications. The Virtual Museum is based on the WEB3D technology and extensibility is the most important factor. Considering the advantage and disadvantage of each WEB3D technology, VRML, CULT3D AND VIEWPOINT technologies are chosen. A web chatroom based on flash and ASP technology is also been created in order to make the Virtual Museum an interactive learning environment. [Copyright &y& Elsevier]
- Published
- 2012
- Full Text
- View/download PDF
23. OPEN EDUCATION STUDENTS' PERSPECTIVES ON USING VIRTUAL MUSEUMS APPLICATION IN TEACHING HISTORY SUBJECTS.
- Author
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ULUSOY, Kadir
- Subjects
OPEN plan schools ,VIRTUAL museums ,HISTORY education ,DISTANCE education ,EXPERIMENTAL design - Abstract
The study was made to determine whether the attitudes of the open education faculty students, will be changed or not by virtual museum application. The pre-test and post-test model of the experimental design was used in the research. A group of 20 was formed as an experimental group. The pre-test was given to the group before the study and the post test was given to the group at the end of the study. Furthermore t-test analysis was made on the data's to obtain whether the attitude scores of the open education faculty students, will be changed or not according to their computer knowledge. In qualitative section, the students were asked open-ended questions and their answers were given in frequency table. The data's were analyzed in two phases. In the first phase, the analysis of the pre test and post test was made. T test, arithmetic mean (X¯) and standard deviation (Ss) were used to analyse the data's. Statistical procedures were made in SPSS 11.0 programmes. The significance of the data's was tested at the 0,05 significance level. A significant difference was determined in the students' opinions concerning the post test data's prepared to measure the attitudes towards the history lesson after the application. As a result, the students had a favourable opinion on the virtual museum application in history lessons by observing variable documents and sources. [ABSTRACT FROM AUTHOR]
- Published
- 2010
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