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1,067 results on '"Pandu Rangan, C."'

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1. Efficient single round attribute-based authenticated key exchange protocol

2. Which Prototype to Augment? A Retrospective Case Study on Industrial and User Interface Design.

3. Augmented Reality System for Development of Handy Information Device with Tangible Interface.

4. Mixed Reality Systems for Learning: A Pilot Study Understanding User Perceptions and Acceptance.

5. Plant Modeling and Its Application in Digital Agriculture Museum.

6. User Studies of a Multiplayer First Person Shooting Game with Tangible and Physical Interaction.

7. 3D Simulation Technology of Cultural Relics in the Digitalized Yin Ruins.

8. Colour Correct Digital Museum on the Internet.

9. An Open-Source Virtual Reality Platform for Clinical and Research Applications.

10. Learning Cooperation in a Tangible Moyangsung.

11. Cultural Heritage as Digital Experience: A Singaporean Perspective.

12. The Value of Re-used the Historic Building by Virtual Preservation: A Case Study of Former British Consulate in Kaohsiung.

13. Summary of Usability Evaluations of an Educational Augmented Reality Application.

14. AR Pottery: Experiencing Pottery Making in the Augmented Space.

15. An Optical See-Through Augmented Reality System for the Treatment of Phobia to Small Animals.

16. VIDEODOPE: Applying Persuasive Technology to Improve Awareness of Drugs Abuse Effects.

17. Visuo-Haptic Blending Applied to a Tele-Touch-Diagnosis Application.

18. Design of Water Transportation Story for Grand Canal Museum Based on Multi-projection Screens.

19. Video Game Technologies and Virtual Design: A Study of Virtual Design Teams in a Metaverse.

20. Simulators for Driving Safety Study - A Literature Review.

21. A Virtual Reality-Based Experiment Environment for Engine Assembly Line Workplace Planning and Ergonomics Evaluation.

22. A Wavelet-Based Image Enhancement Algorithm for Real Time Multi-resolution Texture Mapping.

23. IMPROVE: Collaborative Design Review in Mobile Mixed Reality.

24. Developing a Mobile, Service-Based Augmented Reality Tool for Modern Maintenance Work.

25. Evaluation of Interaction Devices for Projector Based Virtual Reality Aircraft Inspection Training Environments.

26. Improving the Mobility Performance of Autonomous Unmanned Ground Vehicles by Adding the Ability to ‘Sense/Feel‘ Their Local Environment.

27. A Novel Interface for Simulator Training: Describing and Presenting Manipulation Skill Through VR Annotations.

28. Collaborative Design Prototyping Tool for Hardware Software Integrated Information Appliances.

29. A Virtual Environment for 3D Facial Makeup.

30. A Virtual Space Environment Simulation System.

31. An Integrated Environment for Testing and Assessing the Usability of Information Appliances Using Digital and Physical Mock-Ups.

32. A Reconfigurable Immersive Workbench and Wall-System for Designing and Training in 3D Environments.

33. VR-Based Virtual Test Technology and Its Application in Instrument Development.

34. An Egocentric Augmented Reality Interface for Spatial Information Management in Crisis Response Situations.

35. Ergonomic Interactive Testing in a Mixed-Reality Environment.

36. Designer-Centered Haptic Interfaces for Shape Modeling.

37. Sketch Based Modeling System.

38. Facial Expression Recognition Based on Hybrid Features and Fusing Discrete HMMs.

39. Individualization of Head-Related Transfer Function for Three-Dimensional Virtual Auditory Display: A Review.

40. IMPROVE: Advanced Displays and Interaction Techniques for Collaborative Design Review.

41. Effects of Global Motion Included in Video Movie Provoking an Incident on Visually Induced Motion Sickness.

42. Comparing Symptoms of Visually Induced Motion Sickness Among Viewers of Four Similar Virtual Environments with Different Color.

43. Measurement of Suitability of a Haptic Device in a Virtual Reality System.

44. Psychophysical Approach to the Measurement of Depth Perception in Stereo Vision.

45. Super-Feet: A Wireless Hand-Free Navigation System for Virtual Environments.

46. A Framework for VR Application Based on Spatial, Temporal and Semantic Relationship.

47. How Much Information Do You Remember? -The Effects of Short-Term Memory on Scientific Visualization Tasks.

48. C-Band: A Flexible Ring Tag System for Camera-Based User Interface.

49. Towards an Interaction Model in Collaborative Virtual Environments.

50. Towards Transparent Telepresence.

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