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Your search keyword '"Game development"' showing total 26 results

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26 results on '"Game development"'

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1. Study on 2D Sprite *3.Generation Using the Impersonator Network.

2. Research on Key Technologies of Garbage Classification Virtual Simulation Game Development Based on unity3d Technology.

3. Virtual Reality Mobile Application Development with Scrum Framework as a New Media in Learning English.

4. Constructing a game engine: A proposed game engine architecture course for undergraduate students.

5. Mobile Game Development for Children with Down Syndrome.

6. Suddenly Online Professional Development Pedagogy: End-of- Semester Showcasing in GameJolt and Animal Crossing: New Horizons.

7. Theorizing Affordance Actualization in Digital Innovation from a Socio- Technical Perspective: The case of the video game industry.

8. Developing Educational 3D Games With StarLogo: The Role of Backwards Fading in the Transfer of Programming Experience.

9. Game Sprite Generator Using a Multi Discriminator GAN.

10. The multiplex of value creation and capture logics in the video game industry: An integrative review of 20 years of studies and a future research agenda.

11. Using Game Playability as a Framework for Professional Development in Language Teaching.

12. Animo Math: the Role-Playing Game in Mathematical Learning for Children.

13. A game engine plug-in for efficient development of investigation mechanics in serious games.

14. StreetWise: A Valid Ecology for a Serious Game in a Secure Forensic Mental Health Setting.

15. StreetWise: A Valid Ecology for a Serious Game in a Secure Forensic Mental Health Setting.

16. Games in the environmental context and their strategic use for environmental education.

17. COMPUTER GAMES DEVELOPMENT PROCESS - PRODUCING AN EDUCATION GAMES FOR THE WEB.

18. Reaching New Levels in Massively Multiplayer Online Games: A Social Cognitive Theory of MMO Usage.

19. COMPUTER GAMES DEVELOPMENT PROCESS -- PRODUCING AN EDUCATION GAMES FOR THE WEB.

20. Particle swarm optimization for procedural content generation in an endless platform game.

21. Middleware for Next-generation Network Games.

22. Algorithmic adaptation and generalization of physically-constrained games.

23. Exploring alternatives with Unreal Engine's Blueprints Visual Scripting System.

24. The distant Horizon: Investigating the relationship between social sciences academic research and game development.

25. Improving video game project scope decisions with data: An analysis of achievements and game completion rates.

26. Specification and evaluation of an assessment engine for educational games: Integrating learning analytics and providing an assessment authoring tool.

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