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1. Evaluation of Question papers by Board of Intermediate and Secondary Education using Item Analysis and Blooms Taxonomy.

2. Paper-and-Pencil Programming Strategy toward Computational Thinking for Non-Majors: Design Your Solution.

3. Investigating the Impact of Learners' Time Allocation in Immersive Simulation-Based Learning Environments.

4. Alk: A Formal-Methods-based Educational Platform for Enhancing Algorithmic Thinking.

5. The Growth of Computer Science Education in Alberta: An Analysis of High School Course Completion Trends.

6. Editorial for Issue of Italics on Papers from the first Informatics Education Europe Conference in Montpellier, France.

7. Improving essential knowledge and self-efficacy in computers network course: The potential of chatbots.

8. Creative learning in final year students in computer engineering: A case study of the University of Matanzas.

9. Uma Proposta para a Criação de uma Plataforma Assistida pela Inteligência Artificial para Construção de Objetos de Aprendizagem de Matemática.

10. A New Machine Learning Framework for Effective Evaluation of English Education.

11. Design of an Educational Virtual Assistant Software.

12. Intelligent System for Measurement and Appreciate a Country Power, Capabilities.

13. MakeCode for Lego Mindstorms EV3.

14. Sustainable Development in Developing Societies: The Place of ICT-Driven Computer Education.

15. International Master’s degree program “High-Performance and distributed information processing systems”.

16. Building a Community of Practice to Prepare the HPC Workforce.

17. The PASCA: A Mail Based Randomized Blinded Peer Assessment System for Complex Artifacts.

18. Application and Empirical Investigation of New MOOC Teaching System in Computer Application Course.

19. Implementing Cloud Based Virtual Computer Network Labs for Online Education: Experiences from a Phased Approach.

20. ADDING AGILITY TO THE MIS CAPSTONE.

21. Integrating program and algorithm visualisation for learning data structure implementation.

22. Scaffolded Block-based Instructional Tool for Linear Data Structures: A Constructivist Design to Ease Data Structures' Understanding.

23. Fostering Video Sharing and Discourse Among STEM Educational Researchers in a Multimodal Environment.

24. Deep-Learning-Based Agile Teaching Framework of Software Development Courses in Computer Science Education.

25. Right Competencies for the right ICT Jobs-case study of the Croatian Labor Market.

26. Using Alternate Reality Games to Teach Computer Science Concepts--Case: Stop Toilworn Diamond.

27. Multimedia application for educational purposes: Development of algorithmic thinking.

28. Teaching User Stories within the Scope of a Software Engineering Capstone Course: Analysis of Students' Opinions.

29. ASSESSING MARKET DEMAND FOR WEB PROGRAMMING LANGUAGES/TECHNOLOGIES.

30. Challenges in the use of a support tool with automated review in student learning of programming courses.

31. STANDARDS DRIVEN CURRICULUM FOR SECURE SOFTWARE DEVELOPMENT.

32. Innovative Evaluation by Projects for Course with Mixed Computer Science Degrees.

33. Analytical Study of Attitude of the Teachers towards Reforms at School Level.

34. The practice of "Task-driven Small-step Fast-forward Teaching Method" in Computer Course.

35. Cyber Education outside the Cyberspace: The case of the Catholic University Institute of Buea.

36. eALGO: an automated assessment tool of flowchart programs for novices.

37. On Teaching Abstraction in Computer Science to Novices.

38. PLP: A Community Driven Open Source Platform for Computer Engineering Education.

39. An Approach To Personalized e-Learning.

40. Holistic Web-based Virtual Micro Controller Framework for Research and Education.

41. An Analysis of Processes, Risks, and Best Practices for Use in Developing Systems Engineering Process Simulators.

42. From Classroom to Mobile Robots Competition Arena: An Experience on Artificial Intelligence Teaching.

43. Problem-Based Learning in an Industrial Computers Course.

44. A Special Approach to Teach Artificial Intelligence.

45. EDUCATION FOR SUSTAINABLE DEVELOPMENT IN COMPUTER SCIENCE.

46. GROUP WORKING AND PEER ASSESSMENT - USING WEBPA TO ENCOURAGE STUDENT ENGAGEMENT AND PARTICIPATION.

47. Simulator for a Multi-Programming Environment for Computer Science Learning and Teaching.

48. Pair Programming as a Modern Method of Teaching Computer Science.

49. Inquiry based Learning in Computer Science teaching in Higher Education.

50. Gender Differences in Students' Experiences in Computing Education in the United States.