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7. Finger mouse and gesture recognition system as a new human computer interface

8. Multimodality visualization of medical volume data

9. Reconstructing a 3-D structure with multiple deformable solid primitives

10. A comparative analysis of Reference Models for Visual and Computational Integrated Environments

11. Volume-preserving space deformation

12. A new method for speeding up ray tracing NURBS surfaces

13. A movable jaw model for the human face

14. Extensions of sweep surface constructions

15. Moving coordinate frames for representation and visualization in four dimensions

16. A model for compression and classification of face data structures

17. User-centered development of medical visualization applications: Flexible interaction through communicating application objects

18. Script-based facial gesture and speech animation using a NURBS based face model

19. Gesture modeling for architectural design

20. Phong shading by binary interpolation

21. Non-invasive 3-D patient registration for image-guided skull base surgery

22. A toy model for life at the “edge of chaos”