103 results on '"digital heritage"'
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2. Digital Heritage Archaeology, from Virtual Worlds to Applied Games. Historicising and Representing
3. Transdisciplinary Digital Heritage Research Centre Development: Applied Research Towards a More Resilient Environment
4. Markerless AR Applications and 3D Printing for the Augmented Prototyping of the Franciscan Heritage of the XVIII Century
5. Participatory Digital Heritage as an Integrated Sustainable Tool for Informative Interpretation of the Past: Umm Qais, Jordan
6. Introduction
7. Fengxiansi Cave in the Digital Narrative
8. Development of Digital Heritage for Archaeovisit Tourism Resilience: Evidences from E-Lenggong Web Portal
9. NFT and Blockchain Technology for a Sustainable Future of Cultural Heritage
10. Languages of Conservation: A Comparison Between Internet-Based Art and Built Heritage
11. A Parallel Between Words and Graphics: The Process of Urban Representation Through Verbal Descriptions, from Historical Painters to the Automatically Generated Images by Artificial Intelligence
12. Immerscape: Supporting the Creation of Immersive Soundscapes by Users in Cultural Heritage Contexts
13. Sustainable Urban Heritage: Localisation of SDGs by Digitalising Sites in Belgrade
14. A Solution for Building a V-Museum Based on Virtual Reality Application
15. AegeanDigital Tourism Tank: Experiences and Products for Enhancing the Sustainable Preservation of Digital Heritage of Cultural Organizations of North Aegean
16. When Technology Meets Heritage
17. AAGIS: An Archaeoastronomical Approach Using Geographic Information Systems
18. Digital Technologies for Heritage Conservation Labs Open to the Public. The Case of the CALLOS Project
19. The Preservation of the Heritage of the Petralona Cave Using Multiple 3D Scanning Techniques and Data Processing Algorithms
20. Enhancing the Experience of Malaysian Traditional Chinese Temples Through Virtual Reality (VR) Educational Games
21. Metadata for 3D Digital Heritage Models. In the Search of a Common Ground
22. Digital Heritage: Before, During and After COVID-19: The Aurelian Walls as a Case Study
23. A Study on the Application of Historic Building Information Modeling (HBIM) for XR Cultural Heritage Tourism
24. Utilising Game for Promoting Cultural Heritage: A Proposal
25. Role of Digital Technologies, Robotics, and Augmented Realities
26. Virtual Travel: Being Not Quite 'There'
27. Data Spaces for Cultural Heritage: Insights from GLAM Innovation Labs
28. Immersive Serious Games for Heritage Education in the Pandemic Era
29. How Your Cultural Dataset is Connected to the Rest Linked Open Data?
30. Fruition of Invisible Archaeological Knowledge Through Digital Technologies
31. Digital Historical Pavia: 3D Modeling in Educational Context for Cultural Heritage Promotion
32. Optimizing the Digitization Workflow of Heritage Institutions to Increase Quality of Digitized Texts
33. Intelligent Technologies in the Process of Recovering Historical, Cultural, and Heritage Value in Native Communities
34. 3D Digital Heritage and Historical Storytelling: Outcomes from the Interreg EMR Terra Mosana Project
35. A Framework for Sharing Cultural Heritage Objects in Hybrid Virtual and Augmented Reality Environments
36. Telling Difficult Stories: VR, Storytelling and Active Audience Engagement in Heritage Sites and Museums
37. Immersive Architectural Legacies: The Construction of Meaning in Virtual Realities
38. Exploring 222 years in Space and Time: The User Experience of the Virtual Sydney Rocks
39. Open World, Open Minds: Keeping a Global Dialogue. Reflections on the ReACH Initiative
40. Bari Discovering Dioguardi. Possible Strategies for Reading the Built Work of Saverio Dioguardi
41. Processing and Visualizing the 3D Models in Digital Heritage
42. Cultural Heritage Documentation: The Case Study of the Ottoman Bath in Apollonia, Greece
43. On Complexity of GLAMs’ Digital Ecosystem: APIs as Change Makers for Opening up Knowledge
44. Memory Modalities Opening-up Digital Heritage Infrastructures
45. The Creative School
46. Virtual Museum ‘Takeouts’ and DIY Exhibitions–Augmented Reality Apps for Scholarship, Citizen Science and Public Engagement
47. Digitizing the Neolithic Hypogeum
48. Application of Digital Fabrication Technologies in Reproducing of a Wooden Component in Heritage Buildings
49. Evolution and Interconnection: Geometry in Early Temple Architecture
50. Text Extraction and Restoration of Old Handwritten Documents
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