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2. Human-Computer Interaction Research in Ibero-America: A Bibliometric Analysis

3. Implementation Human-Computer Interaction on the Internet of Things Technologies: A Bibliometric Analysis

4. Building Shared Understanding with THUNDERS

5. Building a Usability Guide for the Design of Interactive Mobile Applications

6. Software Product Lines for Industrial Robots: A Pilot Case with Arduino

7. Towards to Usability Guidelines Construction for the Design of Interactive Mobile Applications for Learning Mathematics

8. Towards a Process Definition for the Shared Understanding Construction in Computer-Supported Collaborative Work

9. A Scoping Definition Experiment in Software Process Lines

10. Structure of a Guide for Usability Evaluation in Virtual Learning Environments

11. A Reformation Proposal of the Process Phase in the Computer-Supported Collaborative Learning

12. Validating the Shared Understanding Construction in Computer Supported Collaborative Work in a Problem-Solving Activity

13. Towards a Framework Definition to Increase Collaboration and Achieve Group Cognition

14. Software Tool to Support the Improvement of the Collaborative Learning Process

17. Scenarios, Shared Understanding, and Group Decision Support to Foster Innovation Networks

18. Automation of Granollers Heuristic Evaluation Method Using a Developed Support System: A Case Study

20. Applying Design Thinking with Virtual Reality Applications as a Support for Bachelor Students with Disabilities

21. Prompt Engineering, An Alternative for Video Game Development?

24. Adaptative Videogames for Education: An Initial Study

25. The Adoption of Industry 4.0 Practices for Small and Medium-Sized Companies: A Systematic Mapping Study

26. A Multidisciplinary Approach to Developing a Digital Game to Enhance Social Cognition Skills in Adolescents with ASD

27. Personalization and Accessibility in a Digital Repository

28. Redesign of the Dashboard of a Web Telemetry System for Decision Support

29. Migration of Legacy Java Desktop Applications to Collaborative Web

31. Facial Emotion Recognition with AI

32. Eye Tracking-Based Platform for Programming Teaching

33. Development and Evaluation of a Non-conventional Interaction Wearable Device

34. DUXAIT NG: A Software for the Planning and Execution of User Experience Evaluations and Experiments

35. Design Thinking: Empowering Innovation and Transformation in Industry 4.0 - Lessons Learned from Early Adoption in SMEs

36. Gamified Strategies to Increase Motivation in Middle School Programming Learning: A Systematic Mapping

37. Google Cloud Vision and Its Application in Image Processing Using a Raspberry Pi

38. Expert System for Software Architecture Selection

39. Epymodel: A User-Friendly Web Application for Visualising COVID-19 Projections for Paraguay Including Under-Reporting and Vaccination

40. Human Development for the Brave: Supporting the Generation of Empathy, Work in Development

41. Blockchain Trends in Education: A Scientometric Review

42. Comparison of Deployment Options for Microservices in the Cloud

43. Application of Artificial Intelligence Techniques for Cancer Data Analysis in Brazil

44. AlzRastreo: Accompanying Alzheimer’s Patients and Their Caregivers

45. World Model for the WellProdSim Agent-Based Social Simulator

46. Time Model for the WellProdSim Agent-Based Social Simulator

47. Model for the Evaluation of the Quality of Open Data

48. Psychological Models and Instruments Employed to Identify Personality Traits of Software Developers: A Systematic Mapping Study

49. Evaluation and Redesign Proposal of an Infotainment System: A Case Study with a Parked Vehicle

50. Model-Driven User Interface Development: A Systematic Mapping

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