155 results on '"Ruiz, Pablo H."'
Search Results
2. Human-Computer Interaction Research in Ibero-America: A Bibliometric Analysis
3. Implementation Human-Computer Interaction on the Internet of Things Technologies: A Bibliometric Analysis
4. Building Shared Understanding with THUNDERS
5. Building a Usability Guide for the Design of Interactive Mobile Applications
6. Software Product Lines for Industrial Robots: A Pilot Case with Arduino
7. Towards to Usability Guidelines Construction for the Design of Interactive Mobile Applications for Learning Mathematics
8. Towards a Process Definition for the Shared Understanding Construction in Computer-Supported Collaborative Work
9. A Scoping Definition Experiment in Software Process Lines
10. Structure of a Guide for Usability Evaluation in Virtual Learning Environments
11. A Reformation Proposal of the Process Phase in the Computer-Supported Collaborative Learning
12. Validating the Shared Understanding Construction in Computer Supported Collaborative Work in a Problem-Solving Activity
13. Towards a Framework Definition to Increase Collaboration and Achieve Group Cognition
14. Software Tool to Support the Improvement of the Collaborative Learning Process
15. Computational Playful Strategy to Measure the Level of Technological Acceptance by Older Adults
16. An Approach to Cluster Scenarios According to Their Similarity Using Natural Language Processing
17. Scenarios, Shared Understanding, and Group Decision Support to Foster Innovation Networks
18. Automation of Granollers Heuristic Evaluation Method Using a Developed Support System: A Case Study
19. A Case Study on Teaching HCI to Interactive Art Practitioners (and Learning from Them)
20. Applying Design Thinking with Virtual Reality Applications as a Support for Bachelor Students with Disabilities
21. Prompt Engineering, An Alternative for Video Game Development?
22. Social Presence and User Experience: The Influence of the Immersive Virtual Classroom in Synchronous Distance Learning
23. A Study on the Interaction of the Elderly with Digital Games Under the User Experience Approach
24. Adaptative Videogames for Education: An Initial Study
25. The Adoption of Industry 4.0 Practices for Small and Medium-Sized Companies: A Systematic Mapping Study
26. A Multidisciplinary Approach to Developing a Digital Game to Enhance Social Cognition Skills in Adolescents with ASD
27. Personalization and Accessibility in a Digital Repository
28. Redesign of the Dashboard of a Web Telemetry System for Decision Support
29. Migration of Legacy Java Desktop Applications to Collaborative Web
30. Mistakes Hold the Key: Reducing Errors in a Crowdsourced Tumor Annotation Task by Optimizing the Training Strategy
31. Facial Emotion Recognition with AI
32. Eye Tracking-Based Platform for Programming Teaching
33. Development and Evaluation of a Non-conventional Interaction Wearable Device
34. DUXAIT NG: A Software for the Planning and Execution of User Experience Evaluations and Experiments
35. Design Thinking: Empowering Innovation and Transformation in Industry 4.0 - Lessons Learned from Early Adoption in SMEs
36. Gamified Strategies to Increase Motivation in Middle School Programming Learning: A Systematic Mapping
37. Google Cloud Vision and Its Application in Image Processing Using a Raspberry Pi
38. Expert System for Software Architecture Selection
39. Epymodel: A User-Friendly Web Application for Visualising COVID-19 Projections for Paraguay Including Under-Reporting and Vaccination
40. Human Development for the Brave: Supporting the Generation of Empathy, Work in Development
41. Blockchain Trends in Education: A Scientometric Review
42. Comparison of Deployment Options for Microservices in the Cloud
43. Application of Artificial Intelligence Techniques for Cancer Data Analysis in Brazil
44. AlzRastreo: Accompanying Alzheimer’s Patients and Their Caregivers
45. World Model for the WellProdSim Agent-Based Social Simulator
46. Time Model for the WellProdSim Agent-Based Social Simulator
47. Model for the Evaluation of the Quality of Open Data
48. Psychological Models and Instruments Employed to Identify Personality Traits of Software Developers: A Systematic Mapping Study
49. Evaluation and Redesign Proposal of an Infotainment System: A Case Study with a Parked Vehicle
50. Model-Driven User Interface Development: A Systematic Mapping
Catalog
Books, media, physical & digital resources
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.