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2. A Land Monitoring Service for Local Public Administrations: The IRIDE EOS4LPA Lot 3 Project

3. Long-Term Evolution of the Shoreline of the South Lazio Region (Italy) Littoral Cell by Combining Historical Aerial Photography and Satellite Imagery

4. Pragmatic Study of Persona and Temporal Deixis in Minangkabau Language in The Bromo Area

8. Operationalizing Theories of Theory of Mind: A Survey

9. Secchi’s Science in the Service of the Public

12. Negative Feedback In Your Face: Examining the Effects of Proxemics and Gender on Learning

13. Compound Gesture Generation: A Model Based on Ideational Units

14. Metaphoric Gestures: Towards Grounded Mental Spaces

15. Integrating Model-Based Prediction and Facial Expressions in the Perception of Emotion

16. An Active Analysis and Crowd Sourced Approach to Social Training

17. Essential Concepts and Foundations

18. A Platform for Building Mobile Virtual Humans

20. Negotiation as a Challenge Problem for Virtual Humans

27. Empirical Evaluation of Computational Emotional Contagion Models

28. Towards More Comprehensive Listening Behavior: Beyond the Bobble Head

29. Modeling Side Participants and Bystanders: The Importance of Being a Laugh Track

30. Negotiations in the Context of AIDS Prevention: An Agent-Based Model Using Theory of Mind

31. How to Train Your Avatar: A Data Driven Approach to Gesture Generation

32. Reinforcement Learning for Adaptive Theory of Mind in the Sigma Cognitive Architecture

33. Introduction

36. All Together Now : Introducing the Virtual Human Toolkit

37. Gesture with Meaning

38. Are You Thinking What I’m Thinking? An Evaluation of a Simplified Theory of Mind

39. Modeling Two-Player Games in the Sigma Graphical Cognitive Architecture

42. Perception Markup Language: Towards a Standardized Representation of Perceived Nonverbal Behaviors

43. Incremental Dialogue Understanding and Feedback for Multiparty, Multimodal Conversation

44. Subjective Optimization

45. A Study of Emotional Contagion with Virtual Characters

46. Modeling Speaker Behavior: A Comparison of Two Approaches

47. Toward Automatic Verification of Multiagent Systems for Training Simulations

48. Socially Optimized Learning in Virtual Environments (SOLVE)

49. Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation

50. Directorial Control in a Decision-Theoretic Framework for Interactive Narrative

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