65 results on '"Logo"'
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2. Implementation of Logo Change on Micro Small Medium Enterprises (MSME) Snack Products as Branding Strategy
3. Challenges Faced by Graphic Designers in Developing Brand Communication within the Realm of Artificial Intelligence
4. The Open Logo and the Closed History Notes of a Social History of Visual Identities
5. Transformation Depok City Logo in The Batik Motif Application Case study of MSMEs Batik Tradjumas Depok
6. Logo Creation with Archetypes: Using Archetypical Shapes to Design Brand-Compliant Logos for Start-Ups
7. Double Visual Identity of the Place Brand: Coat of Arms and Logo. The Case of Poland
8. A Study on the Effect of Product Packaging Elements on Consumer Purchasing Decision for Frozen Foodstuff Products During Corona Pandemic: A Case of Jordan
9. Branding: Brand Management
10. The Valuation of Trademarks and Digital Branding
11. Digital Branding
12. An Improved Bubble Sort Method - Marking Bubble Sort
13. A Study of Text-Overlaid Image Compositions Information System About Enterprise Documents, Logo and Slogan
14. The Valuation of Trademarks and Digital Branding
15. The Panther Discourse (1965–1982)
16. Branding als Grundlage zum Markenaufbau
17. Gestaltung von Markenlogos
18. Beyond Coding: Back to the Future with Education Robots
19. Efficient System for Color Logo Recognition Based on Self-Organizing Map and Relevance Feedback Technique
20. Effects on the School Performance of Teaching Programming in Elementary and Secondary Schools
21. The Significance of Enjoy Jakarta Logo as a City Branding Strategy for Tourism in Indonesia
22. Die Stadt als Marke
23. Microworlds, Objects First, Computational Thinking and Programming
24. Trademarks and Trade Dress
25. Halal’s Logo Design Application on Grocery Products in Malaysia
26. Homographic Class Template for Logo Localization and Recognition
27. The Educational Programming Language Logo: Its Nature and Its Use in Australia
28. Using Peer Assessment with Educational Robots
29. The Evolvement of Constructionism: An Overview of the Literature
30. Objects-to-think-with-together
31. Game Based Early Programming Education: The More You Play, the More You Learn
32. Computer Application in Elementary Education Bases on Fractal Geometry Theory Using LOGO Programming
33. Experiment and Verification of Teaching Fractal Geometry Concepts Using a Logo-Based Framework for Elementary School Children
34. Modeling Practices with The Geometer’s Sketchpad
35. Theory Meets Practice: Working Pragmatically Within Different Cultures and Traditions
36. Pyramids in Logo: A School Project in ‘Search’ of the Fourth Dimension
37. Teacher development in ICT: Vision and implementation
38. Designing Logo-based microworlds for effective learning — a road to improving teacher education
39. The U-Curve Process That Trainee Teachers Experience In Integrating Computers Into The Curriculum
40. Understanding our instrument of representation
41. Short Papers
42. Toward the Integration of Computers in Powerful Learning Environments
43. Deconstructing Microworlds
44. Courseware for Introductory Foundations of Computer Science
45. The Use of Interactive Software for the Exploration of Simple Feedback Systems
46. Integrating the Use of LEGO-LOGO into the Curriculum of a Primary School: A Case Study
47. Robotics and Telecommunication (Experience of the Ecole Active de Malagnou in Geneva Within the Framework of a Computerized Educational Environment)
48. Promoting Active Learning: A Pragmatic Approach
49. Workshops
50. Could the Robotics/Control Technology Be an Interdisciplinary Tool in School?
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