345 results on '"Lanzilotti, Rosa"'
Search Results
2. The UCD Sprint: Bringing Users Along to Sprint
3. End-User Development for Artificial Intelligence: A Systematic Literature Review
4. Detecting Emotions Through Machine Learning for Automatic UX Evaluation
5. An Interactive Paradigm for the End-User Development of Chatbots for Data Exploration
6. A Chatbot Solution for eGLU-Box Pro: The Usability Evaluation Platform for Italian Public Administrations
7. Privacy Design Strategies and the GDPR: A Systematic Literature Review
8. A Simulation Game to Acquire Skills on Industry 4.0
9. Enabling End Users to Define the Behavior of Smart Objects in AAL Environments
10. Visualizations of User’s Paths to Discover Usability Problems
11. Heuristic Evaluation of eGLU-Box: A Semi-automatic Usability Evaluation Tool for Public Administrations
12. Alerting Users About Phishing Attacks
13. Reflections on System Properties Valued by End Users in Designing End-User Development Systems
14. UX Evaluation Design of UTAssistant: A New Usability Testing Support Tool for Italian Public Administrations
15. We@Home: A Gamified Application for Collaboratively Managing a Smart Home
16. 3rd International Workshop on Human Factors in Software Development Processes (HuFo): Measuring System Quality
17. Integration of Human-Centred Design and Agile Software Development Practices: Experience Report from a SME
18. End-User Development Tools for the Smart Home: A Systematic Literature Review
19. Human Factors in Software Development Processes: Measuring System Quality
20. Usability of Planning Support Systems: An Evaluation Framework
21. Gamification Techniques for Rule Management in Ambient Intelligence
22. Can Evaluation Patterns Enable End Users to Evaluate the Quality of an e-learning System? An Exploratory Study
23. Designing Pervasive Games for Learning
24. An Ontology-Based Approach to Product Customization
25. Influence of Students’ Motivation on Their Experience with E-Learning Systems: An Experimental Study
26. An Information Visualization Approach to Hospital Shifts Scheduling
27. Meta-design to Face Co-evolution and Communication Gaps Between Users and Designers
28. Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game
29. Towards Guidelines for Usability of e-Learning Applications
30. The Landscape of UX Requirements Practices
31. A New Metric to Help Teachers Unveil Meaningful Learning in Concept Maps
32. Materials Science and Engineering Education Based on Reality-Virtuality Technologies
33. A Case Study on Students’ Opinions About Adaptive and Classical Tests
34. Kaleidoscope: A Multi-perspective Technology-Enhanced Observation Method to Support the Development of Negotiation Skills
35. Serious Games for Autism Based on Immersive Virtual Reality: A Lens on Methodological and Technological Challenges
36. Educational Chatbot to Support Question Answering on Slack
37. Brewing Umqombothi: Technicalities of a VR Prototype Merging STEM and South African Intangible Cultural Heritage
38. Is It Possible to Improve the Development of Executive Functions in Children by Teaching Computational Thinking?
39. Readability Assessment of Academic Texts at Different Degree Levels
40. Design and Computational Thinking with IoTgo: What Teachers Think
41. Supporting the Semi-automatic Feedback Provisioning on Programming Assignments
42. How Learnweb Can Support Science Education Research on Climate Change in Social Media
43. Open Government Data in Higher Education: A Multidisciplinary Innovation Teaching Experience
44. Digital Environment for Literacy and Future Education. A Pilot Experience of Serious Game Co-design
45. Mini-games to Motivate and Engage Users in Learning Recycling Rules
46. Retrieving Key Topical Sentences with Topic-Aware BERT When Conducting Automated Essay Scoring
47. Blended Learning in the Foundational Design Studio
48. Automatic Educational Concept Extraction Using NLP
49. Evaluation of the Bibliographical Importance of Digital Educational Disruption Related to Social Networks. The Case of LinkedIn Learning
50. Effects of VR on Learning Experience and Success
Catalog
Books, media, physical & digital resources
Discovery Service for Jio Institute Digital Library
For full access to our library's resources, please sign in.