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332 results on '"Game development"'

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1. 'Not in Kansas Anymore' Exploring Avatar-Player Dynamics Through a Wizard of Oz Approach in Virtual Reality

2. Rollick Games: A Formal Language Based Platform for Location-Based Pervasive Games

6. Privacy Perceptions in Digital Games: A Study with Information Technology (IT) Undergraduates

7. 3D Application Development Using Unity Real Time Platform

8. A Multi-agent Sudoku Through the Wave Function Collapse

9. Mobile Game Development Using Unity Engine

10. LexiaQuest: Exploring the Feasibility of a NLP-Based Screening Tool for Dyslexia Using Virtual Reality

11. Overcoming Privacy-Related Challenges for Game Developers

12. AI Pathfinding Algorithm in 3D Game Development Strategy Optimization System

13. Digital Game-Based Second Language Learning of JLPT N5 & N4 Grammatical Concepts for Japanese

14. The Maze: Scarecrow’s Revenge, Agricultural Education and Outreach Through Game Development

15. A 2D Platform Game Offering Personalized Guidance to Players to Promote Environmental Awareness

16. Lessons Learned from the Development of an Immersive Virtual Reality (IVR) Game for Construction Safety

19. Game Engine Comparative Anatomy

20. Ecosystem Simulator : A Learning Game About Genetic Algorithms

21. Converting Nebulous Ideas to Reality – A Deep Learning Tool for Conditional Synthesis of Character Designs

24. Smartphone as a Paired Game Input Device: An Application on HoloLens Head Mounted Augmented Reality System

26. Designing and Developing a Game with Marketing Concepts

27. Tailoring Scrum Methodology for Game Development

28. A Learners Experience with the Games Education in Software Engineering

29. Adoption of Requirements Engineering Methods in Game Development: A Literature and Postmortem Analysis

30. The Quest for Usable Usability Heuristics for Game Developers

31. Challenges in Developing an Adaptive Serious Game and in Creating a Learning Data Model

32. Employing an IoT Framework as a Generic Serious Games Analytics Engine

33. Wizard of Oz and the Design of a Multi-player Mixed Reality Game

34. A Serious Game for Hemophobia Treatment Phobos: First Insights

35. Short Games : Quickly Made, Quickly Played

36. Recommendations for the Development of Accessible Games for People with Down Syndrome

37. Strategies for Inclusive End-User Co-Creation of Inclusive Storytelling Games

38. Workshop: Towards Inclusive Co-creation of Inclusive Games

39. Automatic Verification for Node-Based Visual Script Notation Using Model Checking

40. Able to Create, Able to (Self-)Improve: How an Inclusive Game Framework Fostered Self-Improvement Through Creation and Play in Alcohol and Drugs Rehabilitation

41. Free Form Evolution for Angry Birds Level Generation

47. Aspects that Need to Be Addressed During the Development of Location-Based Games

48. Fables – Exploring Natural Ways of Expressing Behavior to Create Digital Simulations

49. RAIL: A Domain-Specific Language for Generating NPC Behaviors in Action/Adventure Game

50. Towards Player Adaptivity in Mobile Exergames

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