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1. Improvements in Patients with Vestibular Disorders by Using Virtual Reality

2. Interactive Systems Proposal for Psychomotor Rehabilitation in Hearing Impaired Children

3. Effects of Extrinsic Feedback in Virtual Rehabilitation for Children with Cerebral Palsy: A Comprehensive Systematic Review

4. Towards a Process Definition for the Shared Understanding Construction in Computer-Supported Collaborative Work

5. Validating the Shared Understanding Construction in Computer Supported Collaborative Work in a Problem-Solving Activity

6. Heuristic Evaluation for the Assessment of Inclusive Tools in the Autism Treatment

7. Structure of a Guide for Usability Evaluation in Virtual Learning Environments

9. ChildProgramming Evolution, A Method to Increase the Computational Thinking Skills in School

10. Model for Design of Serious Game for Rehabilitation in Children with Cochlear Implant

11. Design Guidelines for the Implementation of an Interactive Virtual Reality Application that Supports the Rehabilitation of Amputees of Lower Limbs Patients with Post-Traumatic Stress Disorder (PTSD)

12. Towards a Framework Definition to Increase Collaboration and Achieve Group Cognition

13. Architecture Models for Inclusive Computational Applications, in the Treatment of Autistic Spectrum Disorder -ASD

14. Graphical User Interface Design Guide for Mobile Applications Aimed at Deaf Children

15. Software Tool to Support the Improvement of the Collaborative Learning Process

16. Social Networks Serendipity for Educational Learning by Surprise from Big and Small Data Analysis

17. Chat-Based Application to Support CSCL Activities

18. An MDA Approach to Develop Language-Learning Activities

19. Collaboration Increase Through Monitoring and Evaluation Mechanisms of the Collaborative Learning Process

20. Games-Based Therapy to Stimulate Speech in Children

21. A Mobile Solution to Improve the Rehabilitation Process

22. Consonantal Phonation: Appling ICTs for Diagnosis and Treatment of Vocalization Problems

23. Mobile Player Experience Evaluation in RA Geolocalized Serious Games

24. Model Based on Learning Needs of Children with Auditory Impairment

25. Chrono-Spatial Intelligence in Global Systems Science and Social Media: Predictions for Proactive Political Decision Making

26. Usability Heuristics: Reinventing the Wheel?

27. Interaction Design Patterns from a Multicultural Perspective: Case Studies Panama, Colombia and Spain

28. Construction of Educative Micro-Worlds to Build Students’ Creativity in Terms of Their Own Self-Learning

29. Ontological Design to Support Cognitive Plasticity for Creative Immersive Experience in Computer Aided Learning

30. Creation of Meaningful-Learning and Continuous Evaluation Education System

31. Useful Educational Exercises for the Community

32. Feedback Platform for Community Colleges: An Approach to Knowledge Excellence

33. Representing Students Curriculum in Social Networks

34. A New Way to Community Services : Communication with Administration

35. Applying Gianni Rodari Techniques to Develop Creative Educational Environments

38. Being Example: A Different Kind of Leadership, Looking for Exemplary Behaviors

39. Using Facebook for Collaborative Academic Activities in Education

40. Improvement of Students Curricula in Educational Environments by Means of Online Communities and Social Networks

41. Online Social Networks Impact in Secondary Education

43. Interactive Learning Panels

44. Design and Implementation of Internet of Things and Cloud Based Platform for Remote Health Monitoring and Fall Detection

45. Serious Games for the Rehabilitation of Disabled People: Results of a Multilingual Survey

46. Does Length Really Matter? Effects of Number of Pages in the Informed Consent on Reading Behavior: An Eye-Tracking Study

47. A Wavelet-Based Approach for Estimating the Joint Angles of the Fingers and Wrist Using Electromyography Signals

48. Exploring Virtual Reality for Neural Rehabilitation and Phobia Treatment

49. Spatio-Temporal Gait Analysis Based on Human-Smart Rollator Interaction

50. How Usable Are Usability Tests? Examining the Suitability of Standard Usability Testing Methods for the Assessment of Apps for People Living with Dementia

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