108 results on '"Fardoun, Habib"'
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2. Interactive Systems Proposal for Psychomotor Rehabilitation in Hearing Impaired Children
3. Effects of Extrinsic Feedback in Virtual Rehabilitation for Children with Cerebral Palsy: A Comprehensive Systematic Review
4. Towards a Process Definition for the Shared Understanding Construction in Computer-Supported Collaborative Work
5. Validating the Shared Understanding Construction in Computer Supported Collaborative Work in a Problem-Solving Activity
6. Heuristic Evaluation for the Assessment of Inclusive Tools in the Autism Treatment
7. Structure of a Guide for Usability Evaluation in Virtual Learning Environments
8. A Reformation Proposal of the Process Phase in the Computer-Supported Collaborative Learning
9. ChildProgramming Evolution, A Method to Increase the Computational Thinking Skills in School
10. Model for Design of Serious Game for Rehabilitation in Children with Cochlear Implant
11. Design Guidelines for the Implementation of an Interactive Virtual Reality Application that Supports the Rehabilitation of Amputees of Lower Limbs Patients with Post-Traumatic Stress Disorder (PTSD)
12. Towards a Framework Definition to Increase Collaboration and Achieve Group Cognition
13. Architecture Models for Inclusive Computational Applications, in the Treatment of Autistic Spectrum Disorder -ASD
14. Graphical User Interface Design Guide for Mobile Applications Aimed at Deaf Children
15. Software Tool to Support the Improvement of the Collaborative Learning Process
16. Social Networks Serendipity for Educational Learning by Surprise from Big and Small Data Analysis
17. Chat-Based Application to Support CSCL Activities
18. An MDA Approach to Develop Language-Learning Activities
19. Collaboration Increase Through Monitoring and Evaluation Mechanisms of the Collaborative Learning Process
20. Games-Based Therapy to Stimulate Speech in Children
21. A Mobile Solution to Improve the Rehabilitation Process
22. Consonantal Phonation: Appling ICTs for Diagnosis and Treatment of Vocalization Problems
23. Mobile Player Experience Evaluation in RA Geolocalized Serious Games
24. Model Based on Learning Needs of Children with Auditory Impairment
25. Chrono-Spatial Intelligence in Global Systems Science and Social Media: Predictions for Proactive Political Decision Making
26. Usability Heuristics: Reinventing the Wheel?
27. Interaction Design Patterns from a Multicultural Perspective: Case Studies Panama, Colombia and Spain
28. Construction of Educative Micro-Worlds to Build Students’ Creativity in Terms of Their Own Self-Learning
29. Ontological Design to Support Cognitive Plasticity for Creative Immersive Experience in Computer Aided Learning
30. Creation of Meaningful-Learning and Continuous Evaluation Education System
31. Useful Educational Exercises for the Community
32. Feedback Platform for Community Colleges: An Approach to Knowledge Excellence
33. Representing Students Curriculum in Social Networks
34. A New Way to Community Services : Communication with Administration
35. Applying Gianni Rodari Techniques to Develop Creative Educational Environments
36. Distributed User Interfaces in a Cloud Educational System
37. Evaluating Usability and Privacy in Collaboration Settings with DUIs: Problem Analysis and Case Studies
38. Being Example: A Different Kind of Leadership, Looking for Exemplary Behaviors
39. Using Facebook for Collaborative Academic Activities in Education
40. Improvement of Students Curricula in Educational Environments by Means of Online Communities and Social Networks
41. Online Social Networks Impact in Secondary Education
42. Improving E-Learning Using Distributed User Interfaces
43. Interactive Learning Panels
44. Design and Implementation of Internet of Things and Cloud Based Platform for Remote Health Monitoring and Fall Detection
45. Serious Games for the Rehabilitation of Disabled People: Results of a Multilingual Survey
46. Does Length Really Matter? Effects of Number of Pages in the Informed Consent on Reading Behavior: An Eye-Tracking Study
47. A Wavelet-Based Approach for Estimating the Joint Angles of the Fingers and Wrist Using Electromyography Signals
48. Exploring Virtual Reality for Neural Rehabilitation and Phobia Treatment
49. Spatio-Temporal Gait Analysis Based on Human-Smart Rollator Interaction
50. How Usable Are Usability Tests? Examining the Suitability of Standard Usability Testing Methods for the Assessment of Apps for People Living with Dementia
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