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169 results on '"Educational software"'

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1. Embedded Systems Programming Through eUCCvm, an Integrated Educational Tool

3. Universal Personal Hybrid e-Learning Design System for University Teachers and Students

5. Computer-Aided Development of Adaptive Learning Games

8. A Universal IT Support System for Teachers for Educational Processes, Publishing and Academic Research Using All-in-One Educational Software

9. Optimizing Visual Cues in Educational Software

10. The Knowledge-Based Design of Educational Technology

11. Teaching System of Anesthesiology Based on Virtual Reality Technology

13. The Lessons of Forced Distance Learning: Software Engineering Approach in the Gap of Generations of Educational Software

14. Cloud-Based Education: Why Corporate Educational Platforms Lead Total Distance Learning Shift?

15. An Assistive Application for Developing the Functional Vision and Visuomotor Skills of Children with Cortical Visual Impairment

16. Annotated Knowledge Graphs for Teaching in Higher Education : Supporting Mentors and Mentees by Digital Systems

17. Optimum dimensional synthesis using GIMSYNT software

18. Trends in Educational Robotics

19. Storytelling with Holograms for the Development of Reading Competence

20. Gamified Evaluation in STEAM

21. Educational Software Development in Ecuadorian Universities: A Systematic Mapping Study

22. Some Barriers Regarding the Sustainability of Digital Technology for Long-Term Teaching

24. The Practical Experiences with Educational Software for Modelling Interactive Collaborative Teaching

25. Perseverance Is Crucial for Learning. 'OK! but Can I Take a Break?'

27. Usability Evaluation of a Leap Motion-Based Educational Application

28. Considerations for Designing Educational Software for Different Technological Devices and Pedagogical Approaches

29. Evaluating Software for Affective Education: A Case Study of the Affective Walkthrough

30. MADE Ratio: Affective Multimodal Software for Mathematical Concepts

31. The Introduction of Computers to Primary and Secondary Schools

37. Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again

38. Electronic Braille Blocks: A Tangible Interface-Based Application for Teaching Braille Letter Recognition to Very Young Blind Children

48. A Functional Knowledge Model and Application

50. Informatics in Primary School: Principles and Experience

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