169 results on '"Educational software"'
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2. Generalized Eigen-Solvers
3. Universal Personal Hybrid e-Learning Design System for University Teachers and Students
4. Classification of Software Tools Available for Download from Servers Hosted at Educational Institutions
5. Computer-Aided Development of Adaptive Learning Games
6. PID Controller Parameter Tuning Teaching Software Design
7. SETIC: An Educational Software About the Functioning of Computer Parts
8. A Universal IT Support System for Teachers for Educational Processes, Publishing and Academic Research Using All-in-One Educational Software
9. Optimizing Visual Cues in Educational Software
10. The Knowledge-Based Design of Educational Technology
11. Teaching System of Anesthesiology Based on Virtual Reality Technology
12. Aligning Teacher Facilitation Tools with Pedagogies in a Real-Time Environment for Mathematics Team Learning
13. The Lessons of Forced Distance Learning: Software Engineering Approach in the Gap of Generations of Educational Software
14. Cloud-Based Education: Why Corporate Educational Platforms Lead Total Distance Learning Shift?
15. An Assistive Application for Developing the Functional Vision and Visuomotor Skills of Children with Cortical Visual Impairment
16. Annotated Knowledge Graphs for Teaching in Higher Education : Supporting Mentors and Mentees by Digital Systems
17. Optimum dimensional synthesis using GIMSYNT software
18. Trends in Educational Robotics
19. Storytelling with Holograms for the Development of Reading Competence
20. Gamified Evaluation in STEAM
21. Educational Software Development in Ecuadorian Universities: A Systematic Mapping Study
22. Some Barriers Regarding the Sustainability of Digital Technology for Long-Term Teaching
23. Consideration of Structural Member Deformation Constraints Using Lagrange Multipliers
24. The Practical Experiences with Educational Software for Modelling Interactive Collaborative Teaching
25. Perseverance Is Crucial for Learning. 'OK! but Can I Take a Break?'
26. Design, Implementation, and Evaluation of an Educational Software for the Teaching of the Programming Variable Concept
27. Usability Evaluation of a Leap Motion-Based Educational Application
28. Considerations for Designing Educational Software for Different Technological Devices and Pedagogical Approaches
29. Evaluating Software for Affective Education: A Case Study of the Affective Walkthrough
30. MADE Ratio: Affective Multimodal Software for Mathematical Concepts
31. The Introduction of Computers to Primary and Secondary Schools
32. Microcomputers in Marketing Education
33. No Child Behind nor Singled out? – Adaptive Instruction Combined with Inclusive Pedagogy in Early Math Software
34. (Un)Balanced Conversations: Participatory Action Research in Technology Development in Peruvian Primary Schools
35. Developing Free Computer-Based Learning Objects for High School Mathematics: Examples, Issues and Directions
36. Conclusions and Policy Perspectives
37. Paths for Cognitive Rehabilitation: From Reality to Educational Software, to Serious Games, to Reality Again
38. Electronic Braille Blocks: A Tangible Interface-Based Application for Teaching Braille Letter Recognition to Very Young Blind Children
39. Educational Software Use in Kindergarten
40. Theories of Learning in Math and Science Educational Software
41. Transformation as a Fundamental Concept in Arithmetical Competence Modelling: An Example of Informatical Educational Science
42. Computers in Health Care Education
43. ICT and Universal Access to Education: Towards a Culture of Accessibility
44. Desenvolvimento de Ambiente Virtual para Auxiliar a Memorização de Rotinas Diárias em Crianças com Síndrome de Down
45. Modeling and Studying Gaming the System with Educational Data Mining
46. From the Scientific to the Educational: Using Monte Carlo Simulations of the Microkosmos for Science Education by Inquiry
47. The Architecture of Internet Software Environment for Creating Teachware with Virtual Reality
48. A Functional Knowledge Model and Application
49. Laser Pointer Based Constrained Input Scheme for Educational Game Software Framework
50. Informatics in Primary School: Principles and Experience
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