246 results on '"Computer science education"'
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2. System Problems to Develop Systems Thinking in Computer Science Education
3. Computer Science, Artificial Intelligence (AI), and Machine Learning in STEM/STEAM Education
4. Exploring Ethical Considerations on Using Generative AI among University Computer Science Students with Focus on Diversity
5. Why Learning and Teaching Learning Analytics is Hard: An Experience from a Real-Life LA Course Using LA Methods
6. Exploring Gender Disparities in Online Peer Feedback System: An Analysis of Feedback Levels and Quality
7. Grading Documentation with Machine Learning
8. Kahoot! as a Tool to Maintain Students’ Attention and Increase Retention Rates: An Experience Report with Computer Science Students
9. AlgoTutor: An Integrated Learning Platform for Data Structures and Algorithms with Real-Time Guidance and Interactive Visualizations
10. Human Use of Vintage Beings: How to Harness the Shock of the Old
11. Eye Tracking-Based Platform for Programming Teaching
12. A Systematic Approach Towards Physical Computing Systems for Educations
13. A Study on Reasons for Student Dropouts in a Computer Science Bachelor’s Degree Program
14. A Gamification-Based Tool to Promote Accessible Design
15. CRETE – Code REview Tool for Education
16. Educational System for Demonstrating Remote Attacks on Android Devices
17. Value of Explicit Instruction in Teaching Computer Programming to Post-graduate Students: The Kirkpatrick Training Evaluation Model
18. Inside the System - Designing VR Serious Games for Computer Science Education
19. Assessing ChatGPT’s Proficiency in CS1-Level Problem Solving
20. Learning Analytics and Classroom Management in Specialized Environments: Enhancing the VR Classroom for CS Teacher Education
21. Using Backward Design for Flipped Learning Environments
22. Investigating the Relationship Between Programming Experience and Debugging Behaviors in an Introductory Computer Science Course
23. The Ecosystem of Computer Science Education in Bulgarian Primary School – State of the Art
24. Expository Clustering Visualizations: Keeping it Simple
25. Implications for Computer Science Curricula in Primary School: A Comparative Study of Sequences in England, South Korea, and New Zealand
26. Using a Podcast to Foster Success Among Computer Science Students
27. Evaluating Usability and User Feedback in an Immersive Virtual Reality Environment for Computer Science Education
28. Relation Between Student Characteristics, Git Usage and Success in Programming Courses
29. Students’ Perceptions of Computer Science and the Role of Gender
30. Introducing Computer Science and Arts for All (CSA4ALL): Developing an Inclusive Curriculum and Portal for K5 Children
31. What Affects the Success of Programmers in Query Validation Process? An Eye Tracking Study
32. Using Intelligent Tutoring on the First Steps of Learning to Program: Affective and Learning Outcomes
33. Improving Code Comprehension Through Scaffolded Self-explanations
34. A Framework to Assist Instructors Help Novice Programmers to Better Comprehend Source Code ─ A Decoding Perspective
35. Automated Program Repair Using Generative Models for Code Infilling
36. Building a Knowledge Model of Cayo Santiago Rhesus Macaques: Engaging Undergraduate Students in Developing Graphical User Interfaces for NSF Funded Research Project
37. A Turing Machine at Secondary School
38. Automated Extraction of Domain Models from Textbook Indexes for Developing Intelligent Tutoring Systems
39. Augmented and Virtual Reality in Computer Science Education
40. Experience-Based Training in Computer Science Education via Online Multiplayer Games on Computational Thinking
41. Traffic Simulation and Autonomous Driving Experiment in VIPLE
42. Ensuring the Quality of Academic Computer Science Education Despite the Corona Situation
43. Design and Implementation of an Automatic Word Match Generator
44. Evaluating an Automated Analysis Using Machine Learning and Natural Language Processing Approaches to Classify Computer Science Students’ Reflective Writing
45. Visualizing Data Flows in Computer Graphics Programs for Code Comprehension and Debugging
46. A Multi-institutional Analysis of CS1 Students’ Common Misconceptions of Key Programming Concepts
47. What’s in School? – Topic Maps for Secondary School Computer Science
48. Process and Self-regulation Explainable Feedback for Novice Programmers Appears Ineffectual
49. Who are My Peers? Learner-Controlled Social Comparison in a Programming Course
50. Computational Thinking: Focus on Pattern Identification
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