247 results on '"COMPUTER science education"'
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2. Solving Bebras-Like Tasks: Approaches for Concept Building
3. System Problems to Develop Systems Thinking in Computer Science Education
4. Computer Science, Artificial Intelligence (AI), and Machine Learning in STEM/STEAM Education
5. Exploring Ethical Considerations on Using Generative AI among University Computer Science Students with Focus on Diversity
6. Why Learning and Teaching Learning Analytics is Hard: An Experience from a Real-Life LA Course Using LA Methods
7. Exploring Gender Disparities in Online Peer Feedback System: An Analysis of Feedback Levels and Quality
8. Grading Documentation with Machine Learning
9. Kahoot! as a Tool to Maintain Students’ Attention and Increase Retention Rates: An Experience Report with Computer Science Students
10. AlgoTutor: An Integrated Learning Platform for Data Structures and Algorithms with Real-Time Guidance and Interactive Visualizations
11. Human Use of Vintage Beings: How to Harness the Shock of the Old
12. Eye Tracking-Based Platform for Programming Teaching
13. A Systematic Approach Towards Physical Computing Systems for Educations
14. A Study on Reasons for Student Dropouts in a Computer Science Bachelor’s Degree Program
15. A Gamification-Based Tool to Promote Accessible Design
16. CRETE – Code REview Tool for Education
17. Educational System for Demonstrating Remote Attacks on Android Devices
18. Value of Explicit Instruction in Teaching Computer Programming to Post-graduate Students: The Kirkpatrick Training Evaluation Model
19. Inside the System - Designing VR Serious Games for Computer Science Education
20. Assessing ChatGPT’s Proficiency in CS1-Level Problem Solving
21. Learning Analytics and Classroom Management in Specialized Environments: Enhancing the VR Classroom for CS Teacher Education
22. Using Backward Design for Flipped Learning Environments
23. Investigating the Relationship Between Programming Experience and Debugging Behaviors in an Introductory Computer Science Course
24. The Ecosystem of Computer Science Education in Bulgarian Primary School – State of the Art
25. Expository Clustering Visualizations: Keeping it Simple
26. Implications for Computer Science Curricula in Primary School: A Comparative Study of Sequences in England, South Korea, and New Zealand
27. Using a Podcast to Foster Success Among Computer Science Students
28. Evaluating Usability and User Feedback in an Immersive Virtual Reality Environment for Computer Science Education
29. Relation Between Student Characteristics, Git Usage and Success in Programming Courses
30. Students’ Perceptions of Computer Science and the Role of Gender
31. Introducing Computer Science and Arts for All (CSA4ALL): Developing an Inclusive Curriculum and Portal for K5 Children
32. What Affects the Success of Programmers in Query Validation Process? An Eye Tracking Study
33. Using Intelligent Tutoring on the First Steps of Learning to Program: Affective and Learning Outcomes
34. Improving Code Comprehension Through Scaffolded Self-explanations
35. A Framework to Assist Instructors Help Novice Programmers to Better Comprehend Source Code ─ A Decoding Perspective
36. Automated Program Repair Using Generative Models for Code Infilling
37. Building a Knowledge Model of Cayo Santiago Rhesus Macaques: Engaging Undergraduate Students in Developing Graphical User Interfaces for NSF Funded Research Project
38. A Turing Machine at Secondary School
39. Automated Extraction of Domain Models from Textbook Indexes for Developing Intelligent Tutoring Systems
40. Augmented and Virtual Reality in Computer Science Education
41. Experience-Based Training in Computer Science Education via Online Multiplayer Games on Computational Thinking
42. Traffic Simulation and Autonomous Driving Experiment in VIPLE
43. Ensuring the Quality of Academic Computer Science Education Despite the Corona Situation
44. Design and Implementation of an Automatic Word Match Generator
45. Evaluating an Automated Analysis Using Machine Learning and Natural Language Processing Approaches to Classify Computer Science Students’ Reflective Writing
46. Visualizing Data Flows in Computer Graphics Programs for Code Comprehension and Debugging
47. A Multi-institutional Analysis of CS1 Students’ Common Misconceptions of Key Programming Concepts
48. What’s in School? – Topic Maps for Secondary School Computer Science
49. Process and Self-regulation Explainable Feedback for Novice Programmers Appears Ineffectual
50. Who are My Peers? Learner-Controlled Social Comparison in a Programming Course
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