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1. DPGame: Game-Based Learning for Dynamic Programming Algorithms

2. Solving Bebras-Like Tasks: Approaches for Concept Building

3. System Problems to Develop Systems Thinking in Computer Science Education

6. Why Learning and Teaching Learning Analytics is Hard: An Experience from a Real-Life LA Course Using LA Methods

7. Exploring Gender Disparities in Online Peer Feedback System: An Analysis of Feedback Levels and Quality

8. Grading Documentation with Machine Learning

9. Kahoot! as a Tool to Maintain Students’ Attention and Increase Retention Rates: An Experience Report with Computer Science Students

11. Human Use of Vintage Beings: How to Harness the Shock of the Old

12. Eye Tracking-Based Platform for Programming Teaching

14. A Study on Reasons for Student Dropouts in a Computer Science Bachelor’s Degree Program

15. A Gamification-Based Tool to Promote Accessible Design

16. CRETE – Code REview Tool for Education

17. Educational System for Demonstrating Remote Attacks on Android Devices

18. Value of Explicit Instruction in Teaching Computer Programming to Post-graduate Students: The Kirkpatrick Training Evaluation Model

19. Inside the System - Designing VR Serious Games for Computer Science Education

20. Assessing ChatGPT’s Proficiency in CS1-Level Problem Solving

21. Learning Analytics and Classroom Management in Specialized Environments: Enhancing the VR Classroom for CS Teacher Education

24. The Ecosystem of Computer Science Education in Bulgarian Primary School – State of the Art

25. Expository Clustering Visualizations: Keeping it Simple

26. Implications for Computer Science Curricula in Primary School: A Comparative Study of Sequences in England, South Korea, and New Zealand

27. Using a Podcast to Foster Success Among Computer Science Students

28. Evaluating Usability and User Feedback in an Immersive Virtual Reality Environment for Computer Science Education

29. Relation Between Student Characteristics, Git Usage and Success in Programming Courses

31. Introducing Computer Science and Arts for All (CSA4ALL): Developing an Inclusive Curriculum and Portal for K5 Children

33. Using Intelligent Tutoring on the First Steps of Learning to Program: Affective and Learning Outcomes

34. Improving Code Comprehension Through Scaffolded Self-explanations

35. A Framework to Assist Instructors Help Novice Programmers to Better Comprehend Source Code ─ A Decoding Perspective

36. Automated Program Repair Using Generative Models for Code Infilling

37. Building a Knowledge Model of Cayo Santiago Rhesus Macaques: Engaging Undergraduate Students in Developing Graphical User Interfaces for NSF Funded Research Project

38. A Turing Machine at Secondary School

39. Automated Extraction of Domain Models from Textbook Indexes for Developing Intelligent Tutoring Systems

40. Augmented and Virtual Reality in Computer Science Education

41. Experience-Based Training in Computer Science Education via Online Multiplayer Games on Computational Thinking

42. Traffic Simulation and Autonomous Driving Experiment in VIPLE

43. Ensuring the Quality of Academic Computer Science Education Despite the Corona Situation

44. Design and Implementation of an Automatic Word Match Generator

45. Evaluating an Automated Analysis Using Machine Learning and Natural Language Processing Approaches to Classify Computer Science Students’ Reflective Writing

46. Visualizing Data Flows in Computer Graphics Programs for Code Comprehension and Debugging

48. What’s in School? – Topic Maps for Secondary School Computer Science

49. Process and Self-regulation Explainable Feedback for Novice Programmers Appears Ineffectual

50. Who are My Peers? Learner-Controlled Social Comparison in a Programming Course

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