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57 results on '"Alghazzawi, Daniyal"'

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1. Enzyme Turnover Number Prediction Based on Protein 3D Structures

2. Heuristic Evaluation for the Assessment of Inclusive Tools in the Autism Treatment

3. Interactive Systems Proposal for Psychomotor Rehabilitation in Hearing Impaired Children

4. Model for Design of Serious Game for Rehabilitation in Children with Cochlear Implant

5. Design Guidelines for the Implementation of an Interactive Virtual Reality Application that Supports the Rehabilitation of Amputees of Lower Limbs Patients with Post-Traumatic Stress Disorder (PTSD)

6. Towards a Framework Definition to Increase Collaboration and Achieve Group Cognition

7. Architecture Models for Inclusive Computational Applications, in the Treatment of Autistic Spectrum Disorder -ASD

8. Graphical User Interface Design Guide for Mobile Applications Aimed at Deaf Children

9. A Mobile Solution to Improve the Rehabilitation Process

10. Social Networks Serendipity for Educational Learning by Surprise from Big and Small Data Analysis

11. Model Based on Learning Needs of Children with Auditory Impairment

12. Chrono-Spatial Intelligence in Global Systems Science and Social Media: Predictions for Proactive Political Decision Making

13. Usability Heuristics: Reinventing the Wheel?

14. Interaction Design Patterns from a Multicultural Perspective: Case Studies Panama, Colombia and Spain

15. Useful Educational Exercises for the Community

16. A New Way to Community Services : Communication with Administration

17. Online Social Networks Impact in Secondary Education

19. Interactive Kinect-Based Rehabilitation Framework for Assisting Children with Upper Limb Cerebral Palsy

20. A Stationary Bike in Augmented Audio Reality. An Investigation on Soundscapes Influence on Preferred Biking Speed

21. Pressure Data and Multi-material Approach to Design Prosthesis

22. Cognitive Improvement via mHealth for Patients Recovering from Substance Use Disorder

23. An Auditory Feedback Based System for Treating Autism Spectrum Disorder

24. Intuitively Evaluating Balance Measurement Software Using Kinect2

25. Using Wii Balance Board to Evaluate Software Based on Kinect2

26. Towards Pervasive Predictive Analytics in Interactive Prevention and Rehabilitation for Older People

27. Assessment of Attentional and Mnesic Processes Through Gaze Tracking Analysis: Inferences from Comparative Search Tasks Embedded in VR Serious Games

28. A Virtual System for Balance Control Assessment at Home

29. Virtual Rehabilitation on the Web: Analyzing and Improving Interaction in Postures Design

30. Neuropsychological Predictors of Alcohol Abtinence Following a Detoxification Program

31. Amblyopia Rehabilitation by Games for Low-Cost Virtual Reality Visors

32. Hyperbaric Oxygen Chamber Users May Obtain Immersive Enjoyment by Virtual Reality Glasses

33. Assistive E-Health Platform for Permanent Monitoring

34. A Cost-Efficient Tele-rehabilitation Device for Training Distal Upper Limb Functions After Stroke

35. Games-Based Therapy to Stimulate Speech in Children

36. Personalization of Assistance and Knowledge of Performance Feedback on a Hybrid Mobile and Myo-electric Robotic System for Motor Rehabilitation After Stroke

37. An Exergame Concept for Improving Balance in Elderly People

38. A New Quantitative Performance Parameter for Monitoring Robotics Rehabilitation Treatment: Technical Guidelines

39. Validation of the Balance Board™ for Clinical Evaluation of Balance Through Different Conditions

40. Detection of Interaction with Depth Sensing and Body Tracking Cameras in Physical Rehabilitation

41. Consonantal Phonation: Appling ICTs for Diagnosis and Treatment of Vocalization Problems

42. Impact of a NFC-Based Application with Educational Purposes on Children Affected by Language Disorders

43. Smart Garment Design for Rehabilitation

44. Blind User Perspectives on a Navigational Autonomy Aid

45. Design Principles for Hapto-Virtual Rehabilitation Environments: Effects on Effectiveness of Fine Motor Hand Therapy

46. Assessing Cognitive Functions with VR-Based Serious Games that Reproduce Daily Life: Pilot Testing for Normative Values

47. Assistive Smart Sensing Devices for Gait Rehabilitation Monitoring

48. A Pilot Study Using Tactile Cueing for Gait Rehabilitation Following Stroke

49. Designing New Low-Cost Home-Oriented Systems for Monitoring and Diagnosis of Patients with Sleep Apnea-Hypopnea

50. Design and Evaluation of a Self Adaptive Architecture for Upper-Limb Rehabilitation

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