57 results on '"Alghazzawi, Daniyal"'
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2. Heuristic Evaluation for the Assessment of Inclusive Tools in the Autism Treatment
3. Interactive Systems Proposal for Psychomotor Rehabilitation in Hearing Impaired Children
4. Model for Design of Serious Game for Rehabilitation in Children with Cochlear Implant
5. Design Guidelines for the Implementation of an Interactive Virtual Reality Application that Supports the Rehabilitation of Amputees of Lower Limbs Patients with Post-Traumatic Stress Disorder (PTSD)
6. Towards a Framework Definition to Increase Collaboration and Achieve Group Cognition
7. Architecture Models for Inclusive Computational Applications, in the Treatment of Autistic Spectrum Disorder -ASD
8. Graphical User Interface Design Guide for Mobile Applications Aimed at Deaf Children
9. A Mobile Solution to Improve the Rehabilitation Process
10. Social Networks Serendipity for Educational Learning by Surprise from Big and Small Data Analysis
11. Model Based on Learning Needs of Children with Auditory Impairment
12. Chrono-Spatial Intelligence in Global Systems Science and Social Media: Predictions for Proactive Political Decision Making
13. Usability Heuristics: Reinventing the Wheel?
14. Interaction Design Patterns from a Multicultural Perspective: Case Studies Panama, Colombia and Spain
15. Useful Educational Exercises for the Community
16. A New Way to Community Services : Communication with Administration
17. Online Social Networks Impact in Secondary Education
18. A Secure Proxy Blind Signature Scheme Using ECC
19. Interactive Kinect-Based Rehabilitation Framework for Assisting Children with Upper Limb Cerebral Palsy
20. A Stationary Bike in Augmented Audio Reality. An Investigation on Soundscapes Influence on Preferred Biking Speed
21. Pressure Data and Multi-material Approach to Design Prosthesis
22. Cognitive Improvement via mHealth for Patients Recovering from Substance Use Disorder
23. An Auditory Feedback Based System for Treating Autism Spectrum Disorder
24. Intuitively Evaluating Balance Measurement Software Using Kinect2
25. Using Wii Balance Board to Evaluate Software Based on Kinect2
26. Towards Pervasive Predictive Analytics in Interactive Prevention and Rehabilitation for Older People
27. Assessment of Attentional and Mnesic Processes Through Gaze Tracking Analysis: Inferences from Comparative Search Tasks Embedded in VR Serious Games
28. A Virtual System for Balance Control Assessment at Home
29. Virtual Rehabilitation on the Web: Analyzing and Improving Interaction in Postures Design
30. Neuropsychological Predictors of Alcohol Abtinence Following a Detoxification Program
31. Amblyopia Rehabilitation by Games for Low-Cost Virtual Reality Visors
32. Hyperbaric Oxygen Chamber Users May Obtain Immersive Enjoyment by Virtual Reality Glasses
33. Assistive E-Health Platform for Permanent Monitoring
34. A Cost-Efficient Tele-rehabilitation Device for Training Distal Upper Limb Functions After Stroke
35. Games-Based Therapy to Stimulate Speech in Children
36. Personalization of Assistance and Knowledge of Performance Feedback on a Hybrid Mobile and Myo-electric Robotic System for Motor Rehabilitation After Stroke
37. An Exergame Concept for Improving Balance in Elderly People
38. A New Quantitative Performance Parameter for Monitoring Robotics Rehabilitation Treatment: Technical Guidelines
39. Validation of the Balance Board™ for Clinical Evaluation of Balance Through Different Conditions
40. Detection of Interaction with Depth Sensing and Body Tracking Cameras in Physical Rehabilitation
41. Consonantal Phonation: Appling ICTs for Diagnosis and Treatment of Vocalization Problems
42. Impact of a NFC-Based Application with Educational Purposes on Children Affected by Language Disorders
43. Smart Garment Design for Rehabilitation
44. Blind User Perspectives on a Navigational Autonomy Aid
45. Design Principles for Hapto-Virtual Rehabilitation Environments: Effects on Effectiveness of Fine Motor Hand Therapy
46. Assessing Cognitive Functions with VR-Based Serious Games that Reproduce Daily Life: Pilot Testing for Normative Values
47. Assistive Smart Sensing Devices for Gait Rehabilitation Monitoring
48. A Pilot Study Using Tactile Cueing for Gait Rehabilitation Following Stroke
49. Designing New Low-Cost Home-Oriented Systems for Monitoring and Diagnosis of Patients with Sleep Apnea-Hypopnea
50. Design and Evaluation of a Self Adaptive Architecture for Upper-Limb Rehabilitation
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