278 results on '"Sugimoto, Masanori"'
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2. Multicultural Issues in the Design, Evaluation and Dissemination of CSCL Systems
3. Expanding the Positioning Area for Acoustic Localization Using COTS Mobile Devices
4. A Localization Method Using Reflected Luminance Distribution
5. One-time Camera Fingerprint: Unauthorized Photography Detection under Modulated Illumination
6. User Authentication Method for Hearables Using Sound Leakage Signals
7. 'Discuss and Behave Collaboratively!' – Full-Body Interactive Learning Support System Within a Museum to Elicit Collaboration with Children
8. Indoor 3D Positioning Method for a Microphone using a Single Speaker
9. Smartphone Indoor Positioning using Inertial and Ambient Light Sensors
10. A case of spontaneous resolution of RPOC despite high blood flow velocity
11. Reducing Redundancy with Unit Merging for Self-constructive Normalized Gaussian Networks
12. Using Image Features and Eye Tracking Device to Predict Human Emotions Towards Abstract Images
13. Online EM for the Normalized Gaussian Network with Weight-Time-Dependent Updates
14. Hinge Loss Projection for Classification
15. Analytical Incremental Learning: Fast Constructive Learning Method for Neural Network
16. BESIDE: Immersive System to Enhance Learning Within a Museum
17. Pedestrian Dead Reckoning for Multiple Walking Styles Using Classifier-Based Step Detection
18. Interacting with 3D Model on Tabletop and Mobile Paper Projection
19. Design of Technology-Enhanced Learning Environments That Connect Classrooms to the Real World
20. “Discuss and Behave Collaboratively!” – Full-Body Interactive Learning Support System Within a Museum to Elicit Collaboration with Children
21. Development of a Full-Body Interaction Digital Game for Children to Learn Vegetation Succession
22. MEMS Microphone Array and Signal Processor for Realtime Object Detection
23. A Simple Linear Model of Acoustic Imaging in Temporal and Directional Frequency Space
24. Acoustic Image Reconstruction from Adaptive Microphone Array Signals Using Back Projection
25. PT-Sync: COTS Speaker-based Pseudo Time Synchronization for Acoustic Indoor Positioning
26. Gesture Recognition Method Using Acoustic Sensing on Usual Garment
27. A Scalable Ultrasonic-Based Localization System Using the Phase Accordance Method
28. Design of Systems for Supporting Collaborative Learning Augmented with Physical Artefacts
29. Fostering Students’ Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces
30. An Ultrasonic 3D Positioning System Using a Single Compact Receiver Unit
31. CityVoyager: An Outdoor Recommendation System Based on User Location History
32. Hotaru: Intuitive Manipulation Techniques for Projected Displays of Mobile Devices
33. RefRec+: Six Degree-of-Freedom Estimation for Smartphone Using Floor Reflecting Light
34. Electronically Enhanced Board Games by Integrating Physical and Virtual Spaces
35. Epro2: Design of a System and a Curriculum to Support Group Learning for School Children
36. Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children
37. Towards the Integration of Physical and Virtual Worlds for Supporting Group Learning
38. ALiSA: A Visible-Light Positioning System Using the Ambient Light Sensor Assembly in a Smartphone
39. Guest Editorial Special Issue on Advanced Sensors and Sensing Technologies for Indoor Positioning and Navigation
40. Analytical Incremental Learning: Fast Constructive Learning Method for Neural Network
41. Online EM for the Normalized Gaussian Network with Weight-Time-Dependent Updates
42. Using Image Features and Eye Tracking Device to Predict Human Emotions Towards Abstract Images
43. Hinge Loss Projection for Classification
44. Reducing Redundancy with Unit Merging for Self-constructive Normalized Gaussian Networks
45. Smartphone Positioning Using an Ambient Light Sensor and Reflected Visible Light
46. Indoor Localization Method For a Microphone Using a Single Speaker
47. NL-Beep: A Ranging System between Multiple Smartphones Using Acoustic Sensing in NLOS Environments
48. Short-Time and Adaptive Controllable Spot Communication Using COTS Speaker
49. Interacting with 3D Model on Tabletop and Mobile Paper Projection
50. Design of Technology-Enhanced Learning Environments That Connect Classrooms to the Real World
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