1,041 results
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2. An Online Repository for Educational Resources in HCI-Engineering
3. A Portable Multi-user Cross-Platform Virtual Reality Platform for School Teaching in Malawi
4. Using Conversational AI to Foster AI Literacy in Secondary Education
5. Leveraging Explainable AI Methods and Tools for Educational Data
6. Renewable Energy as a Factor of the Sustainable Development of Society
7. EduAbility: Provision of Assistive Technology Awareness and Training
8. Human-Centred Engineering with Micro-electronics for Pre-teens
9. Teaching HCI to Hundreds of Undergraduate Software Engineering and Computer Science Students
10. Editorial to the Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education
11. Exploring the Efficacy of Interactive Digital Humans in Cultural Communication
12. The Global Apprentice: Adaptable, Versatile and a Lifelong Learner
13. Skade – A Challenge Management System for Cyber Threat Hunting
14. A Comparison of E-government Services in Education Between Developed and Emerging Economies: A Study of Nigeria and the USA
15. Towards a Platform for Higher Education in Virtual Reality of Engineering Sciences
16. A Serious Game Based on Hidden Objects for Art History in Fully Immersive Virtual Reality
17. Music of Nature: Case Study of an Innovative Teaching Methodology
18. Challenges and Promises: Artificial Intelligence in Education from a Human-Centered Perspective. A Scoping Review
19. Learning CyberSecurity with Story-Driven CTF Challenges: CyberTrials 2023
20. How Do Senior Secondary Level Students and Their Teachers Perceive Artificial Intelligence and Its Implementation? An Exploratory Study
21. Machine Learning and Human Unlearning
22. Construction of Digital Shared Resources in Vocational Colleges Based on the Computer Network Security Framework System of the Credit Bank
23. Empowering the Assessment of ‘Wicked’ Competencies: A Multi-level Knowledge Management Architecture
24. Digital Trends of the Scientific and Technological Revolution: Institutional Transformations of Science and Education Systems in the Paradigm of Sustainable Social Development
25. IoT in Education: Using Open Data
26. Current Situation Due to the Persistent Impact of COVID19 Lockdown on Digital Skills
27. ChatGPT as a Learning Tool in Business Education. Research on Students’ Motivation
28. Using Gamification with Affective Computing for Second Language Learning
29. Predicting Students Answers Using Data Science: An Experimental Study with Machine Learning
30. Social Media and Health Care: Effectiveness of Education About COVID-19 Vaccination to Improve Knowledge and Attitudes in Students
31. Strategy for Continuous Training and Methodological Exchange for Public Accounting Students Through the I-Tournament Tool and Its Contribution to Management for the Business Sector
32. Artificial Intelligence in Education in Cape Verde: Potential and Challenges
33. Archaeological Tourism in Pacto-Pichincha Based in a Tourist Educational Proposal
34. Sustainable Education and the Challenges of the Contemporary World
35. Adventure Tourism in Santo Domingo Province Based in an Educational Proposal
36. Developing a Safer Educational Environment that Preserves Users’ Privacy
37. A Dictionary-Based Concept Extraction Method for Chinese Course Knowledge
38. Survey of AI Tool Usage in Programming Course: Early Observations
39. Development of an Agent-Based Optimization Model for the Human Capital Market
40. Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment
41. Teachers’ Perceptions Towards the Use of Augmented Reality Smart Glasses in Their Teaching
42. Ceci N'Est Pas Une Publication: The Art of AI-Generated Research Papers.
43. Midwifery education in Pacific Island countries: A discussion paper.
44. Delivering Education on the Sustainable Aspects of Heritage
45. How Covid-19 Affected the Slovak and Czech Mathematics and Physics Teachers’ Use of Resources
46. AI and ML in School Level Computing Education: Who, What and Where?
47. New Universal Design Heuristics for Mobile Augmented Reality Applications
48. Specializations in Software Engineering Education
49. Co-design Eco-Sustainable and Innovative Retrofit Scenarios in the University Context: The Experience of Bexlab
50. Design Thinking Seminar for the Next Generation: Comparison of Short, Medium, and Long-Term Projects
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