32 results on '"Sugimoto, Masanori"'
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2. A Localization Method Using Reflected Luminance Distribution
3. 'Discuss and Behave Collaboratively!' – Full-Body Interactive Learning Support System Within a Museum to Elicit Collaboration with Children
4. Reducing Redundancy with Unit Merging for Self-constructive Normalized Gaussian Networks
5. Using Image Features and Eye Tracking Device to Predict Human Emotions Towards Abstract Images
6. Online EM for the Normalized Gaussian Network with Weight-Time-Dependent Updates
7. Hinge Loss Projection for Classification
8. Analytical Incremental Learning: Fast Constructive Learning Method for Neural Network
9. BESIDE: Immersive System to Enhance Learning Within a Museum
10. Interacting with 3D Model on Tabletop and Mobile Paper Projection
11. Design of Technology-Enhanced Learning Environments That Connect Classrooms to the Real World
12. Development of a Full-Body Interaction Digital Game for Children to Learn Vegetation Succession
13. MEMS Microphone Array and Signal Processor for Realtime Object Detection
14. A Simple Linear Model of Acoustic Imaging in Temporal and Directional Frequency Space
15. Acoustic Image Reconstruction from Adaptive Microphone Array Signals Using Back Projection
16. A Scalable Ultrasonic-Based Localization System Using the Phase Accordance Method
17. Design of Systems for Supporting Collaborative Learning Augmented with Physical Artefacts
18. Fostering Students’ Participation in Face-to-Face Interactions and Deepening Their Understanding by Integrating Personal and Shared Spaces
19. An Ultrasonic 3D Positioning System Using a Single Compact Receiver Unit
20. CityVoyager: An Outdoor Recommendation System Based on User Location History
21. Hotaru: Intuitive Manipulation Techniques for Projected Displays of Mobile Devices
22. Electronically Enhanced Board Games by Integrating Physical and Virtual Spaces
23. Epro2: Design of a System and a Curriculum to Support Group Learning for School Children
24. Vegetation Interaction Game: Digital SUGOROKU of Vegetation Succession for Children
25. Towards the Integration of Physical and Virtual Worlds for Supporting Group Learning
26. Skeleton growing: an algorithm to extract a curve skeleton from a pseudonormal vector field
27. TSaT-MUSIC: a novel algorithm for rapid and accurate ultrasonic 3D localization
28. ipProjector: A Vision-Based Framework for Unsupervised Ubiquitous Object Augmentation Using a Portable Projector-Camera System
29. Development and Evaluation of a Digital Vegetation Interaction Game for Children
30. A user-adaptive city guide system with an unobtrusive navigation interface
31. A system for constructing private digital libraries through information space exploration
32. How Sensing and Mobile Technologies can Enhance Collaborative Learning in Classrooms and Museums?
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