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4. An Online Repository for Educational Resources in HCI-Engineering

5. A Portable Multi-user Cross-Platform Virtual Reality Platform for School Teaching in Malawi

6. Using Conversational AI to Foster AI Literacy in Secondary Education

7. Leveraging Explainable AI Methods and Tools for Educational Data

9. EduAbility: Provision of Assistive Technology Awareness and Training

10. Human-Centred Engineering with Micro-electronics for Pre-teens

11. Teaching HCI to Hundreds of Undergraduate Software Engineering and Computer Science Students

12. Editorial to the Second IFIP WG 2.7/13.4 Workshop on HCI Engineering Education

14. The Global Apprentice: Adaptable, Versatile and a Lifelong Learner

15. Skade – A Challenge Management System for Cyber Threat Hunting

16. A Comparison of E-government Services in Education Between Developed and Emerging Economies: A Study of Nigeria and the USA

17. Towards a Platform for Higher Education in Virtual Reality of Engineering Sciences

19. Music of Nature: Case Study of an Innovative Teaching Methodology

20. Challenges and Promises: Artificial Intelligence in Education from a Human-Centered Perspective. A Scoping Review

21. Learning CyberSecurity with Story-Driven CTF Challenges: CyberTrials 2023

23. Machine Learning and Human Unlearning

24. Construction of Digital Shared Resources in Vocational Colleges Based on the Computer Network Security Framework System of the Credit Bank

27. IoT in Education: Using Open Data

29. ChatGPT as a Learning Tool in Business Education. Research on Students’ Motivation

30. Using Gamification with Affective Computing for Second Language Learning

31. Predicting Students Answers Using Data Science: An Experimental Study with Machine Learning

32. Social Media and Health Care: Effectiveness of Education About COVID-19 Vaccination to Improve Knowledge and Attitudes in Students

33. Strategy for Continuous Training and Methodological Exchange for Public Accounting Students Through the I-Tournament Tool and Its Contribution to Management for the Business Sector

35. Archaeological Tourism in Pacto-Pichincha Based in a Tourist Educational Proposal

37. Adventure Tourism in Santo Domingo Province Based in an Educational Proposal

38. Developing a Safer Educational Environment that Preserves Users’ Privacy

40. Survey of AI Tool Usage in Programming Course: Early Observations

42. Superfrog: Comparing Learning Outcomes and Potentials of a Worksheet, Smartphone, and Tangible AR Learning Environment

43. Teachers’ Perceptions Towards the Use of Augmented Reality Smart Glasses in Their Teaching

44. Ceci N'Est Pas Une Publication: The Art of AI-Generated Research Papers.

45. Midwifery education in Pacific Island countries: A discussion paper.

47. Delivering Education on the Sustainable Aspects of Heritage

48. How Covid-19 Affected the Slovak and Czech Mathematics and Physics Teachers’ Use of Resources

50. New Universal Design Heuristics for Mobile Augmented Reality Applications