58 results on '"Altman, Eitan"'
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2. Viral marketing branching processes
3. A two phase investment game for competitive opinion dynamics in social networks
4. Fairness in online social network timelines: Measurements, models and mechanism design
5. Caching games between Content Providers and Internet Service Providers
6. An Author-Topic based Approach to Cluster Tweets and Mine their Location
7. Improving the transport performance in delay tolerant networks by random linear network coding and global acknowledgments
8. Markov-modulated stochastic recursive equations with applications to delay-tolerant networks
9. Multiscale fairness and its application to resource allocation in wireless networks
10. Non-cooperative spectrum access in cognitive radio networks: A game theoretical model
11. Internet access: Where law, economy, culture and technology meet
12. Spatial queueing for analysis, design and dimensioning of Picocell networks with mobile users
13. Scheduling gain for frequency-selective Rayleigh-fading channels with application to self-organizing packet scheduling
14. Discriminatory processor sharing queues with stationary ergodic service times and the performance of TCP in overload
15. Continuum equilibria and global optimization for routing in dense static ad hoc networks
16. Optimal monotone forwarding policies in delay tolerant mobile ad-hoc networks
17. The evolution of transport protocols: An evolutionary game perspective
18. Performance of ad hoc networks with two-hop relay routing and limited packet lifetime (extended version)
19. Admission and GoS control in a multiservice WCDMA system
20. Generalized Nash Bargaining Solution for bandwidth allocation
21. Loss strategies for competing AIMD flows
22. Pricing differentiated services: A game-theoretic approach
23. A queueing model for HTTP traffic over IEEE 802.11 WLANs
24. Analysis of AIMD protocols over paths with variable delay
25. Performance analysis of AIMD mechanisms over a multi-state Markovian path
26. Slotted Aloha as a game with partial information
27. Simulation analysis of RED with short lived TCP connections
28. Avoiding paradoxes in multi-agent competitive routing
29. On loss probabilities in presence of redundant packets with random drop
30. Telecommunications network equilibrium with price and quality-of-service characteristics
31. A stateless approach for improving TCP performance using Diffserv
32. Semi-definite programming for bandwidth allocation in communication networks
33. Simulation analysis of RED with short lived TCP connections
34. Decreasing loss probabilities by redundancy and interleaving: a queueing analysis
35. State-dependent M/G/1 type queueing analysis for congestion control in data networks
36. Bandwidth tradeoff between TCP and link-level FEC
37. Queuing analysis of simple FEC schemes for voice over IP
38. Non-cooperative routing in loss networks
39. TCP modeling in the presence of nonlinear window growth
40. On the workload process in a fluid queue with bursty input and selective discarding
41. Avoiding paradoxes in routing games
42. TCP in presence of bursty losses
43. A team-theoretic approach to congestion control
44. On loss probabilities in presence of redundant packets and several traffic sources
45. Congestion control as a stochastic control problem with action delays
46. Constrained cost-coupled stochastic games with independent state processes
47. Improving connectivity in vehicular ad hoc networks: An analytical study
48. An asymptotic simplex method for singularly perturbed linear programs
49. Preface
50. PII: S0166-5316(13)00030-8
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