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36 results on '"quad mesh"'

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1. Learning Direction Fields for Quad Mesh Generation

2. Optimization design method for noise barrier tunnel junction on merging lanes using quad meshes

3. Cost Minimizing Local Anisotropic Quad Mesh Refinement

4. A boundary element-based automatic domain partitioning approach for semi-structured quad mesh generation

5. Fast and robust computation of the Hausdorff distance between triangle mesh and quad mesh for near-zero cases

6. Semi-global Quad Mesh Structure Simplification via Separatrix Operations

7. A Fabrication-Oriented Remeshing Method For Auxetic Pattern Extraction

8. Two Methods of Optimization for an AR Project: Mesh Retopology and Use of PBR Materials

9. Fast and robust Hausdorff distance computation from triangle mesh to quad mesh in near-zero cases

10. Automatic quad meshing by simulating NaCl crystallization

12. The Maritime Theatre at Hadrian's Villa and Its Decoration

13. Anisotropic convolution surfaces

15. Generalizing bicubic splines for modeling and IGA with irregular layout

16. 2D quad mesh generation using divide and conquer poly-square maps

17. New Techniques for Enhanced Medial Axis based Decompositions in 2-D

18. A new interpolation subdivision scheme for triangle/quad mesh

19. A frontal Delaunay quad mesh generator using theL ∞ norm

20. GPU-optimized indirect scalar displacement mapping

21. Quad-mesh based radial distance biomarkers for Alzheimer's disease

22. Enhanced medial-axis-based block-structured meshing in 2-D

23. Simple quad domains for field aligned mesh parametrization

24. Filling N-Sided Regions by Quad Meshes for Subdivision Surfaces

25. Motorcycle Graphs: Canonical Quad Mesh Partitioning

26. Extraction of the quad layout of a triangle mesh guided by its curve skeleton

27. Procedural Geometry and Textured Quads

28. Robust and Controllable Quadrangulation of Triangular and Rectangular Regions

29. Generating Atlas Textures

30. UVs and Animation

31. Low Distortion Surface Parameterization

32. CycleBlob: A WebGL Lightcycle Game

33. Fields on Symmetric Surfaces

34. Practical quad mesh simplification

35. A New Set of Hexahedral Meshes Local Transformations

36. GPU conversion of quad meshes to smooth surfaces

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