5 results on '"Scott Fralin"'
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2. Making the Invisible Visible: Illuminating the Hidden Histories of the World War I Tunnels at Vauquois Through a Hybridized Virtual Reality Exhibition
- Author
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Run Yu, Todd Ogle, Zach Duer, Thomas Tucker, Scott Fralin, and David G. Hicks
- Subjects
Redirected walking ,Computer science ,Optical head-mounted display ,020207 software engineering ,02 engineering and technology ,Informal learning ,Virtual reality ,computer.software_genre ,Computer Graphics and Computer-Aided Design ,Visual arts ,Exhibition ,Virtual machine ,0202 electrical engineering, electronic engineering, information engineering ,Immersion (virtual reality) ,Narrative ,computer ,Software ,Haptic technology - Abstract
Visualizing History: Tunnels of Vauquois is an educational immersive virtual reality (VR) exhibit that makes the invisible history of World War I soldiers' experiences in the tunnels of Vauquois, France, visible to contemporary audiences. The exhibit presents the visitor with both discrete knowledge and the opportunity for emotional awareness. The virtual environment is recreated from scanned data of the original site. Visitors traverse the tunnel through the use of a head-mounted display, redirected walking, passive haptics, aligned physical and virtual environments, interactive tracked props, and narration. In this article, we describe the motivation and rationale for creating an immersive exhibit for informal learning environments, such as museums, libraries, and school VR laboratories. We also describe how the current exhibit functions and our iterative design process informed by observational feedback from pilot testing.
- Published
- 2020
- Full Text
- View/download PDF
3. If this place could talk ... First World War tunnel warfare through haptic VR
- Author
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J. Todd Ogle, Scott Fralin, David G. Hicks, and Zach Duer
- Subjects
Sight ,Carving ,History ,Trench warfare ,Visitor pattern ,Offensive ,Informal learning ,Virtual reality ,Visual arts ,Front (military) - Abstract
Our transdisciplinary team performed a comprehensive site survey of the Hill of Vauquois, combining a variety of to create a digital recreation of the above and below ground features of the craters, trenches, tunnels and galleries that allows us to see and explore the destroyed village of Vauquois as it has never been seen before. Vauquois was a small French village before it became critical high ground that was fiercely contested for four years by the French and Germans during World War I, with the Americans finally taking the position during the Meuse-Argonne offensive of 1918. A quiet, agricultural village became a killing ground starting in the streets, moving to trenches, and finally moving underground into a network of miles of tunnels used to set over 500 mine explosions in four horrific years of continuous combat. This immersive virtual reality informal learning exhibit allows visitors to experience and learn about life and conditions in the tunnels of Vauquois as never before. Visitors can walk through the virtual environment but also interact with physical representations of objects that are based on actual artifact and material culture left behind 100 years ago. They can touch a carving within the tunnel, pick up and carry a lantern and other objects as they move through the physical exhibit. They are also provided with learning challenge cards in order to guide their learning and exploration. Finally, handouts will be provided detailing the teams research and development trajectory (process and product) and links to educational online resources to download so visitors can continue to explore the tunnels of Vauquois at home or in classrooms. Our project seeks to make the invisible visible and give visitors a sense of walking in the footsteps of others over time and space. We do so by immersing the visitor in experiences of life underground in the French and German World War I tunnels under the village of Vauquois. It is within these tunnels that soldiers slept, ate, took shelter, mined and fought, for over three years, experiencing first-hand the ravages of a war of attrition. Vauquois spans the spectrum of experience in the First World War, from street fighting, to trench warfare, to tunnel warfare. Unlike other examples of mining on the Western Front, the warring armies at Vauquois built underground cities where the combatants spent the majority of their time and in some cases were actually engaged in combat. The team has laser scanned a large proportion of the site (Figure 1); the primary challenge faced in the design of this exhibit is how to make visible what would otherwise be invisible and inaccessible and begin to convey the feeling of being under the hill of Vauquois as authentically as possible, while utilizing a small fraction of the space that the site covers. Multiple techniques are utilized to overcome these challenges, including typical physical displays found in many museums, as well as the immersive experience affordances of passive haptics (augmenting high fidelity visuals within the tunnel with touch) and redirected walking (exploring the virtual tunnels that are larger and more complex than the physical exhibit space itself), creating an engaging and informative exhibit. Together these experiences are specifically designed to allow visitors to engage with and persist in a historical inquiry of World War I experiences. Not only will visitors be able to walk through the virtual environment (see point of view video), they will be able to interact with physical representations of objects that are based on actual artifacts and material culture left behind 100 years ago. For example, they will be able to reach out and touch a carving within the tunnel and pick up and carry a lantern and other objects as they move through the virtual reality tunnel itself. They will also be provided with learning challenge cards in order to guide their learning and exploration. In addition to the virtual environment itself, the exhibit includes physical props of segments of the tunnels, artifacts from the site, audio and still photos, and documentary video of the history of the destroyed village of Vauquois and the process of creating the exhibit. Our exhibit is fully immersive, making use of sight, sound and touch to make the most of the technologies we have at our disposal to give a sense of life and walking in the footsteps of the common soldier and miner at Vauquios. Figure 2 and the following text describe what a visitor will see and experience at each point during the exhibit.
- Published
- 2020
- Full Text
- View/download PDF
4. Alexandria: The Journal of National and International Library and Information Issues
- Author
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Alice Rogers and Scott Fralin
- Subjects
Exhibition ,Virginia tech ,exhibitions ,learning spaces ,Serendipity ,General Earth and Planetary Sciences ,serendipity ,Sociology ,academic libraries ,Collaboration ,General Environmental Science ,Course (navigation) ,Visual arts - Abstract
Library exhibition practices vary significantly between institutions, depending on expertise, resources and goals of the individual library. The University Libraries at Virginia Tech have supported and developed two exhibition programmes within the past 6 years, both with a focus on showcasing products and processes from classes around campus rather than library materials and artefacts. While such work is unique, it can provide valuable experiences both for the contributors and for the creators of these exhibitions, as well as those who see and interact with them. In this article, we discuss the history and origins of these programmes, the Course Exhibit Initiative and the Active Learning Curation Program, how they work and the outcomes they strive to achieve. We discuss the workflows that we take to showcase the work of our contributors and demonstrate how these programmes share some outcomes with exhibit programmes based in special collections but have their own unique challenges and opportunities. Finally, we make the case that the output of these two exhibit programmes provides a new experience of serendipity in libraries.
- Published
- 2019
5. Contributor Biographical Sketches
- Author
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Christopher J. Anderson, Angela H. Balius, Amy Barlow, Jayne Blodgett, Cassie Brand, Hilary Bussell, Mary Ann Cullen, Emy Nelson Decker, Scott Fralin, Carolyn White Gamtso, Christy Groves, Jessica Hagman, Lauren Hays, Mark Hayse, Corinne Laverty, Melissa Mannon, Brian Mathews, Judith Mavodza, Pete McDonnell, Lauren Pressley, Keith Russell, Elizabeth A. Sanders, Stephen A. Sanders, Corey Seeman, Ashley Shealy, Amy R. Stalker, Jennifer A. Townes, Karen Viars, Sandy Whipple, and Sally Ziph
- Published
- 2017
- Full Text
- View/download PDF
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