1. BOCST: Branch On-Collide Sphere-Trees
- Author
-
Rodríguez González, Omar, Franquesa Niubó, Marta, and Universitat Politècnica de Catalunya. Departament de Llenguatges i Sistemes Informàtics
- Subjects
Informàtica::Infografia [Àrees temàtiques de la UPC] ,Collision detection ,Sphere-tree construction ,Graphics hardware ,ComputingMethodologies_COMPUTERGRAPHICS ,Viewing volume - Abstract
In this paper, a fast sphere-tree generation method used for collision detection called Branch On-collide Sphere-trees is proposed. Using the video card graphic processing unit (GPU), a sphere-tree is constructed in real-time inside an animation. With this method, the core memory usage is minimized because no pre-computed data is loaded at any time during simulation life cycle. With our method, real-time conservative collision detection is achieved using the GPU, core memory is managed efficiently and the error is lowered using fast-construction sphere-tree structures.
- Published
- 2005