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18,901 results on '"NASH EQUILIBRIUM"'

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1. Contagion risks and security investment in directed networks

2. Dynamic Computation Offloading and Server Deployment for UAV-Enabled Multi-Access Edge Computing

3. Privacy-Aware Laser Wireless Power Transfer for Aerial Multi-Access Edge Computing: A Colonel Blotto Game Approach

4. Dynamic UAV Deployment for Differentiated Services: A Multi-Agent Imitation Learning Based Approach

5. Price of anarchy for parallel link networks with generalized mean objective

6. Solving Two-Person Zero-Sum Stochastic Games With Incomplete Information Using Learning Automata With Artificial Barriers

7. Data Offloading in UAV-Assisted Multi-Access Edge Computing Systems Under Resource Uncertainty

8. Optimal Targeting in Super-Modular Games

10. Security Investment in Cyber-Physical Systems: Stochastic Games With Asymmetric Information and Resource-Constrained Players

11. ТЕОРЕТИКО-ИГРОВАЯ МОДЕЛЬ ПРИНЯТИЯ РЕШЕНИЙ В УСЛОВИЯХ РИСКА (НА ПРИМЕРЕ ИГР В ЭКОНОМИКЕ)

12. Tenable threats when Nash equilibrium is the norm

13. Public Infrastructure Strategically Supplied by Governments and Trade in a Ricardian Economy

14. Dynamics of a Stratified Population of Optimum Seeking Agents on a Network—Part II: Steady-State Analysis

15. Anarchy in the UJ: Coordination mechanisms for minimizing the number of late jobs

16. Equilibrium non-existence in generalized games

17. Optimal Management of Evolving Hierarchies

18. Mean-Field Game for Collective Decision-Making in Honeybees via Switched Systems

19. GaDQN-IDS: A Novel Self-Adaptive IDS for VANETs Based on Bayesian Game Theory and Deep Reinforcement Learning

20. Adaptive Steering Torque Coupling Framework Considering Conflict Resolution for Human-Machine Shared Driving

21. A Capacity-Price Game for Uncertain Renewables Resources

22. On Distributed Implementation of Switch-Based Adaptive Dynamic Programming

23. Trading off Between Multi-Tenancy and Interference: A Service User Allocation Game

24. Fairness-Aware Mechanism for Load Balancing in Distributed Systems

25. Study of Multiple Target Defense Differential Games Using Receding Horizon-Based Switching Strategies

26. Nonsmooth Continuous-Time Distributed Algorithms for Seeking Generalized Nash Equilibria of Noncooperative Games via Digraphs

27. Efficient Multi-Channel Computation Offloading for Mobile Edge Computing: A Game-Theoretic Approach

28. A Game-Theoretical Approach for Mitigating Edge DDoS Attack

29. Interference-Aware SaaS User Allocation Game for Edge Computing

30. Two-Level Stackelberg Game for IoT Computational Resource Trading Mechanism: A Smart Contract Approach

31. Game Attack–Defense Graph Approach for Modeling and Analysis of Cyberattacks and Defenses in Local Metering System

32. Capacity Games with Supply Function Competition

33. Distributed Nash Equilibrium Seeking for Multicluster Game Under Switching Communication Topologies

34. Bounded Rationality in Byzantine Sensors Under Attacks

35. Federated Learning Incentive Mechanism Design via Shapley Value and Pareto Optimality

36. Gaming Tree Based Evaluation Model for Badminton Tactic Benefit Analysis and Prediction

37. Pricing Models for Digital Renting Platforms

38. Modeling and Analysis of a Nonlinear Security Game with Mixed Armament

39. Multi-Task Deep Learning Games: Investigating Nash Equilibria and Convergence Properties

40. Matrices Based on Descriptors for Analyzing the Interactions between Agents and Humans

42. Equilibrium arrivals to a last-come first-served preemptive-resume queue

43. A game-theoretic implication of the Riemann hypothesis

44. A Study of Nash Equilibria in Multi-Objective Normal-Form Games

45. Sampling from the Gibbs distribution in congestion games

46. Bundling Strategies for Ride-Hailing Platforms Based on Price and Service Level

47. Game-Based Channel Access for AoI-Oriented Data Transmission Under Dynamic Attack

48. Distributed Nash Equilibrium Seeking Over Markovian Switching Communication Networks

49. Production/inventory competition between firms with fixed-proportions co-production systems

50. Data, User and Power Allocations for Caching in Multi-Access Edge Computing

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