57 results on '"Marti, Patrizia"'
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2. Transformational design for food systems: cultural, social and technological challenges
3. ICCHP-AAATE 2022 Open Access Compendium 'Assistive Technology, Accessibility and (e)Inclusion' Part I / von Petz, Andrea / Smart Community-Based Services for Older Persons with Disability : A Desk Review and Analysis of Design Projects
4. Smart jewels for inclusive fashion
5. Smart Community-Based Services for Older Persons with Disability
6. Thinking inclusion through making
7. Framing diversity: designing hearing aids from a deaf culture perspective
8. Children as superheroes: designing playful 3D-printed facemasks for maxillofacial disorders
9. Da stigma a oggetti di desiderio. Il progetto di gioielli a supporto della persona sorda
10. Assistive technologies for elderly with intellectual disabilities. A preliminary systematic review for future research implementation
11. Designing for the subjective experience of wearable assistive devices
12. Robots supporting play for children with physical disabilities: Exploring the potential of IROMEC
13. On Making
14. Move to be moved
15. Poetry in design
16. Ethics in Aesthetics: experiencing women’s rights
17. In Praise of Beauty and Enchantment: In Praise of Beauty and Enchantment: Setting the Scenery of Respectful Design
18. The subtle body
19. Introduzione [a Rivista italiana di ergonomia, 9: numero speciale su Robot e società]
20. Accompany: Acceptable robotiCs COMPanions for AgeiNg Years. Multidimensional Aspects of Human-System Interactions
21. Engaging through her eyes: embodying the perspective of a robot companion
22. Il design per la riflessione
23. Enabling through design: explorations of aesthetic and embodied interaction in therapy and care
24. The Beauty Of Interaction
25. Adapting body and behaviour: learning and playing with a modular robotic platform
26. Il latino, un gioco da ragazzi! Il sudoku di latino per la scuola secondaria superiore
27. Learning through play with a robot companion
28. Robots as social Mediators: field trials with children with special needs
29. Spazi di Gioco e Spazi di Cura: il Ruolo delle Tecnologie Interattive nel Trattamento delle Disabilità Motorie e Cognitive
30. PalCom Deliverable 50 (2.7.3). WP7-12 Prototypes final versions
31. Didattica, apprendimento e design dell'interazione
32. PalCom Deliverable 51 (2.13.3). Fieldwork: Documentation of Work Analysis, Participatory Design and Evaluation of Prototypes
33. Supporting inspection strategies through palpable assemblies
34. Coupling the digital and the physical: a way on in the design of tangible media
35. PalCom Deliverable 48 (2.14.5). Demonstration kit
36. The contagion of emotions
37. Workshop on Ambient Computing in a Critical, Quality of Life Perspective Aarhus, Denmark, 21 August 2005 - as part of the Fourth Aarhus Conference
38. My Gym Robot
39. Engaging with artificial pets
40. Scaling Ambient Intelligence
41. Building narrative experiences for children through real time media manipulation
42. The POGO story world
43. Levels of design: from usability to experience
44. 'I Enjoyed That This Much!' Techniques for Measuring Usability in Leisure-Oriented ApplicationsThe Usability Business
45. Collective Memories
46. Adapting the museum a no-intrusive user model approach
47. Arte e tecnologia: Mediare il coinvolgimento emotivo
48. Arte, computer: supportare il coinvolgimento emotivo
49. Space and Time in Hybrid Teaching and Learning Environments : Two Cases and Design Principles
50. Challenges and Opportunities in the Design of Digital Tools for Distributed Affinity Diagramming
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