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3. Emphasis in Visualization Study

5. Accidental Landmarks: How Showing (and Removing) Emphasis in a 2D Visualization Affected Retrieval and Revisitation

6. Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews

7. sj-pdf-1-ivi-10.1177_14738716211045354 – Supplemental material for Which emphasis technique to use? Perception of emphasis techniques with varying distractors, backgrounds, and visualization types

8. Contour Line Stylization to Visualize Multivariate Information

9. sj-pdf-1-ivi-10.1177_14738716211045354 – Supplemental material for Which emphasis technique to use? Perception of emphasis techniques with varying distractors, backgrounds, and visualization types

10. Multiple wheat genomes reveal global variation in modern breeding

11. Testing the Limits of the Spatial Approach: Comparing Retrieval and Revisitation Performance of Spatial and Paged Data Organizations for Large Item Sets

12. Effects of Visual Distinctiveness on Learning and Retrieval in Icon Toolbars

13. Interactive Exploration of Genomic Conservation

14. Learning Multiple Mappings: an Evaluation of Interference, Transfer, and Retention with Chorded Shortcut Buttons

15. Multiple wheat genomes reveal global variation in modern breeding

16. A Baseline Study of Emphasis Effects in Information Visualization

17. Reducing Error Aversion to Support Novice-to-Expert Transitions with FastTap

18. A comparison of guiding techniques for out-of-view objects in full-coverage displays

19. A conversation with CHCCS 2019 achievement award winner Carl Gutwin

21. All Across the Circle: Using Auto-Ordering to Improve Object Transfer between Mobile Devices

22. Testing the rehearsal hypothesis with two FastTap interfaces

23. Effects of arm embodiment on implicit coordination, co-presence, and awareness in mixed-focus distributed tabletop tasks

24. Supporting Informal Collaboration in Shared-Workspace Groupware

25. A Collaborative Document Repository for Home Care Teams

26. Learning from Games: HCI Design Innovations in Entertainment Software

27. Finding Things In Fisheyes: Memorability in Distorted Spaces

28. Traces: Visualizing the Immediate Past to Support Group Interaction

29. Awareness through fisheye views in relaxed-WYSIWIS groupware

30. Many People, Many Eyes: Aggregating Influences of Visual Perception on User Interface Design

31. SPRWeb: Preserving Subjective Responses to Website Colour Schemes through Automatic Recolouring

32. Online Contribution Practices in Countries That Engage in Internet Blocking and Censorship

33. Building sensitising terms to understand free-play in open-ended interactive art environments

34. Pen and paper techniques for physical customisation of tabletop interfaces

35. VoodooSketch: extending interactive surfaces with adaptable interface palettes

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