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1. Development of Interactive Digital Learning Multimedia Applications as Independent Learning Module in 2-Dimensional Game Programming Courses

2. Robot Programming Educational Studies in Turkey: A Content Analysis

3. Exploring the Development of Primary School Students’ Computational Thinking and 21st Century Skills Through Scaffolding: Voices from the Stakeholders

4. An action research study on the development of object-oriented programming course

5. Battery-Free Game Boy

6. Designing a Computer Programming Environment for Gifted Students: A Case Study

7. Computational Sophistication of Games Programmed by Children

8. The Blackthorn Manor: A Case Study in Teaching Software Engineering for Computer Games Courses Using CodePlay Framework

9. CodePlay: A Tabletop Role-Playing Game System used in Teaching Game Programming Using Content Gamification

11. PyDiophantus maze game: Play it to learn mathematics or implement it to learn game programming in Python

12. Programming Human-Robot Interactions for Teaching Robotics within a Collaborative Learning Open Space: Robots Playing Capture the Flag Game

13. Experience report and data visualization to evaluate a game programming project aimed for girls using Scratch tool

15. The final spell. 3D RPG video game demo design and art implementation supported by agile practices

16. The final Spell. 3D RPG video game demo design and development supported by agile practices final bachelor's degree project

17. Trained Behavior Trees: Programming by Demonstration to Support AI Game Designers

18. Assessing computational thinking process using a multiple evaluation approach

19. Computer Science Outreach Workshop and Interest Development: A Longitudinal Study

20. A Multi-engine Aspect-Oriented Language with Modeling Integration for Video Game Design

21. A collaborative learning strategy for computational thinking development through game programming

22. 'Let's Get Physiological, Physiological!'

23. A Generator of Game Programming Challenges for Computational Thinking Development

24. Effects of Competitive and Cooperative Classroom Response Systems on Quiz Performance and Programming Skills in a Video Game Programming Course

25. Meninas.comp Project: Programming for Girls in High School in Brazil

26. Unlimited Rulebook: a Reference Architecture for Economy Mechanics in Digital Games

27. Performance Enhancement Of Conway’s Game Of Life Using Parallel And Distributed Computing platform

28. Building the Crazy Eights Game

29. Designing Games in Ring

30. Challenges and Opportunities for Virtual Learning in College Geology

31. Practice of Sandbox Game in Higher Education Based on Graphic and Game Programming Environment

32. Agile Methods in Game Programming based on Scrum

33. Development of Filled Circle Drawing in High-Level Synthesis Oriented Game Programming Library

34. Programiranje video igara u biblioteci SFML

35. The Road towards Friendly, Classroom-Centered Interactive Digital Contents Authoring

37. Teaching how to program using automated assessment and functional glossy games (experience report)

38. Developing Computational Thinking Skills in Adolescents With Autism Spectrum Disorder Through Digital Game Programming

39. Modelling spatio-temporal ageing phenomena with deep Generative Adversarial Networks

40. Back to the future: time travel in FRP

41. The ANGELINA Videogame Design System—Part II

42. Testing and debugging functional reactive programming

43. From Android games to coding in C-An approach to motivate novice engineering students to learn programming: A case study

44. Using a Game Development Platform to Improve Advanced Programming Skills

45. New generation console game technologies; Console game application supported with projection mapping

46. Voodoo software and boundary objects in game development: How developers collaborate and conflict with game engines and art tools

48. Automated Bug Finding in Video Games

49. Supporting Team Work in Game Design

50. Supporting Educational Games in Higher Education: the Creation and Implementation of Custom Game Engine for a University

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