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38 results on '"Fan, Changjie"'

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1. A Music-Driven Deep Generative Adversarial Model for Guzheng Playing Animation

2. DINet: Deformation Inpainting Network for Realistic Face Visually Dubbing on High Resolution Video

3. Zero-Shot Text-to-Parameter Translation for Game Character Auto-Creation

4. Adaptive Value Decomposition with Greedy Marginal Contribution Computation for Cooperative Multi-Agent Reinforcement Learning

5. StyleTalk: One-shot Talking Head Generation with Controllable Speaking Styles

6. Diverse 3D Hand Gesture Prediction from Body Dynamics by Bilateral Hand Disentanglement

7. Prioritized Trajectory Replay: A Replay Memory for Data-driven Reinforcement Learning

8. NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illumination

9. TalkCLIP: Talking Head Generation with Text-Guided Expressive Speaking Styles

10. Towards Skilled Population Curriculum for Multi-Agent Reinforcement Learning

11. FlowFace++: Explicit Semantic Flow-supervised End-to-End Face Swapping

12. FlowFace: Semantic Flow-guided Shape-aware Face Swapping

13. Off-Beat Multi-Agent Reinforcement Learning

14. TCFimt: Temporal Counterfactual Forecasting from Individual Multiple Treatment Perspective

15. DecBERT: Enhancing the Language Understanding of BERT with Causal Attention Masks

16. Facial Action Unit Detection and Intensity Estimation from Self-supervised Representation

17. Episodic Multi-agent Reinforcement Learning with Curiosity-Driven Exploration

18. Unifying Behavioral and Response Diversity for Open-ended Learning in Zero-sum Games

19. Easy and Efficient Transformer : Scalable Inference Solution For large NLP model

20. Neural-to-Tree Policy Distillation with Policy Improvement Criterion

21. RL4RS: A Real-World Dataset for Reinforcement Learning based Recommender System

22. Learning to Utilize Shaping Rewards: A New Approach of Reward Shaping

23. Fast and Robust Face-to-Parameter Translation for Game Character Auto-Creation

24. Exploring Unknown States with Action Balance

25. Reinforcement Learning with Action-Specific Focuses in Video Games

26. MetaCURE: Meta Reinforcement Learning with Empowerment-Driven Exploration

27. Unsupervised Facial Action Unit Intensity Estimation via Differentiable Optimization

28. Efficient Deep Reinforcement Learning via Adaptive Policy Transfer

29. An Efficient Transfer Learning Framework for Multiagent Reinforcement Learning

30. Q-value Path Decomposition for Deep Multiagent Reinforcement Learning

31. Fever Basketball: A Complex, Flexible, and Asynchronized Sports Game Environment for Multi-agent Reinforcement Learning

32. Semi-Supervised Learning for In-Game Expert-Level Music-to-Dance Translation

33. GraphFederator: Federated Visual Analysis for Multi-party Graphs

34. Multi-label Relation Modeling in Facial Action Units Detection

35. Diverse Behavior Is What Game AI Needs: Generating Varied Human-Like Playing Styles Using Evolutionary Multi-Objective Deep Reinforcement Learning

36. Learning Action-Transferable Policy with Action Embedding

37. Action Semantics Network: Considering the Effects of Actions in Multiagent Systems

38. Hierarchical Deep Multiagent Reinforcement Learning with Temporal Abstraction

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