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66 results on '"Branislav Sobota"'

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1. Web-Based 3D Virtual Environments Utilization in Primary and Secondary Education of Children with Multiple Impairments

2. THERAPY OF UPPER LIMBS BY MEANS OF VIRTUAL REALITY TECHNOLOGIES

3. Game Development and Testing in Education

4. Using Low-Cost Sensors for Measuring and Monitoring Particulate Matter with a Focus on Fine and Ultrafine Particles

7. UNIFORM SMARTPHONE CONTROLLER FOR WEB-BASED VIRTUAL REALITY PURPOSES

8. LIRKIS Global Collaborative Virtual Environments: Current State and Utilization Perspective

9. Collaborative XR Systems and Computer Games Development

12. Boundary Surface Visualization of MVL Memory: from 2D to 3D

13. Fully Immersive Web-Based Collaborative Virtual Environment for Upper Limb Rehabilitation Purposes

14. Disabled People and Pictogram-Text Application with Gesture Recognition Extension

15. Testing of Visuospatial Cognitive Functions in Virtual Reality Environment

16. Measuring the Driver's Driving Style

17. SMART environment control in virtual and mixed reality based on cognitive user abilities

18. Advanced User Interaction for Web-based Collaborative Virtual Reality

19. Mixed Reality: A Known Unknown

20. Special Input Devices Integration to LIRKIS CAVE

21. Virtualized Collaborative Learning Environment In The Process of Teaching People with Disabilities

22. Chaos simulation and audio output

23. Enhancing Team Interaction and Cross-platform Access in Web-based Collaborative Virtual Environments

25. Introductory Chapter: Computer Graphics and Imaging

26. Experimental Procedure for Evaluation of Visuospatial Cognitive Functions Training in Virtual Reality

28. Experimental Performance Evaluation of Enhanced User Interaction Components for Web-Based Collaborative Extended Reality

30. Virtualization of Chua's Circuit State Space

31. Microsoft HoloLens Evaluation Under Monochromatic RGB Light Conditions

32. Contributors

33. Possibilities of Utilization Chaos for the Cognitive Tests Using Virtual Reality Technologies

34. Walking Pad and Gyroscope-Based Object Manipulation for Virtual Reality CAVE

35. Gesture Control for Cognitive Training Based on VR Technologies

36. Assessment and training of visuospatial cognitive functions in virtual reality: proposal and perspective

37. Application of human body movements on the avatars model for the purpose of virtual training system

38. Calculation of cross-sections of boundary surface using parallelization

39. Peripheral devices support for LIRKIS CAVE

40. Virtual-reality technologies and smart environments in the process of disabled people education

41. On architecture and performance of LIRKIS CAVE system

42. Parallelizing boundary surface computation of Chua's circuit

43. Computer Games as Virtual Environments for Safety-Critical Software Validation

44. Virtual-reality technologies in the process of handicapped school children education

45. On building an object-oriented parallel virtual reality system

46. Visualization of chaos

47. On the way to virtual training system based on human body movements

48. Software Model Creation with Multidimensional UML

49. 3D visualization of chaos in state space

50. Semi-immersive virtual reality system with support for educational and pedagogical activities

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