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87 results on '"Ben Schouten"'

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1. Failed yet successful: Learning from discontinued civic tech initiatives

2. Playfulness and new technologies in hand therapy for children with cerebral palsy: A Scoping Review (Preprint)

3. Editorial : Urban Play and the Playable City: A Critical Perspective

7. Visual Functioning of Persons With Severe and Profound Intellectual Disabilities: Observations by Direct Support Workers and Staff Members and Information Available in Personal Files

8. Assessing Children's Fine Motor Skills With Sensor-Augmented Toys: Machine Learning Approach

12. Persuasive Gaming in Context

13. A Breathtaking Journey. Appealing to Empathy in a Persuasive Mixed-Reality Game

14. Persuasive Gaming: From Theory-Based Design to Validation and Back. An Introduction

15. Empowerment Approaches in Digital Civics

16. Assessing Children’s Fine Motor Skills With Sensor-Augmented Toys: Machine Learning Approach (Preprint)

17. Making civic initiatives last: Ecosystems, technologies, approaches and challenges

18. The curious case of the transdiegetic cow, or a mission to foster other-oriented empathy through virtual reality

19. Designing Community Technology Initiatives:A Literature Review

20. When Reality Kicks In:Exploring the Influence of Local Context on Community-Based Design

21. How participatory design works:Mechanisms and effects

22. The Playful Citizen

23. The introduction of IMO, an integrated model for designing for open-­ended play

26. Thinking outside the (tool) box

27. Smart Toys Design Opportunities for Measuring Children's Fine Motor Skills Development

28. From Literary Novel to Radio Drama to VR Project

29. Memory must not be lost. 'Progetto Ustica' and civically-engaged games

30. Arguing on the Holodeck

31. Project Orpheus

32. Detecting delays in motor skill development of children through data analysis of a smart play device

33. Playful interactions and serious games

34. Playful persuasion : designing for ambient playful interactions in public spaces

35. A Breathtaking Journey. On the Design of an Empathy-Arousing Mixed-Reality Game

36. Playful cognitive behavioral therapy apps : design concepts and tactics for engaging young patients

37. Ambient gaming and play : opportunities and challenges

38. Biometrics in ambient intelligence

39. Inferring intentions from biological motion: A stimulus set of point-light communicative interactions

42. A Functional Analysis Of An Assistive Device Information Database in Flanders: A Qualitative Study

43. Investigating perspectives on play: the lenses of play tool

44. The Richness of Open-ended Play, Rules, feedback and adaptation mechanisms in intelligent play environments

45. Creating Video Content for Oculus Rift

46. Interaction in surround video : the effect of auditory feedback on enjoyment

47. Perceiving the Direction of Articulatory Motion in Point-Light Actions

48. Ambient intelligence

49. Games for Health 2014: Proceedings of the 4th conference on gaming and playful interaction in healthcare

50. Games [4Therapy] Project: Let’s talk!

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