1. Texture Segmentation by Genetic Programming
- Author
-
Andy Song and Vic Ciesielski
- Subjects
Time Factors ,Computer science ,Feature extraction ,ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION ,Scale-space segmentation ,Genetic programming ,Machine learning ,computer.software_genre ,Evolutionary computation ,Pattern Recognition, Automated ,Image texture ,Artificial Intelligence ,Image Processing, Computer-Assisted ,Computer Simulation ,Segmentation ,Vision, Ocular ,Models, Statistical ,Models, Genetic ,Contextual image classification ,Computers ,business.industry ,Computational Biology ,Pattern recognition ,Image segmentation ,Computational Mathematics ,Neural Networks, Computer ,Artificial intelligence ,business ,computer ,Algorithms ,Software - Abstract
This paper describes a texture segmentation method using genetic programming (GP), which is one of the most powerful evolutionary computation algorithms. By choosing an appropriate representation texture, classifiers can be evolved without computing texture features. Due to the absence of time-consuming feature extraction, the evolved classifiers enable the development of the proposed texture segmentation algorithm. This GP based method can achieve a segmentation speed that is significantly higher than that of conventional methods. This method does not require a human expert to manually construct models for texture feature extraction. In an analysis of the evolved classifiers, it can be seen that these GP classifiers are not arbitrary. Certain textural regularities are captured by these classifiers to discriminate different textures. GP has been shown in this study as a feasible and a powerful approach for texture classification and segmentation, which are generally considered as complex vision tasks.
- Published
- 2008