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1. An evaluation of a professional learning network for computer science teachers

2. Helping teachers make equitable decisions: effects of the TEC Rubric on teachers’ evaluations of a computing curriculum

3. Take space, make space: how students use computer science to disrupt and resist marginalization in schools

4. The effects of integrating service learning into computer science: an inter-institutional longitudinal study

5. Languages, literacies and literate programming: can we use the latest theories on how bilingual people learn to help us teach computational literacies?

6. The curious case of loops

7. Embedded design: engaging students as active participants in the learning of human-centered design practices

8. A blended learning approach for teaching computer programming: design for large classes in Sub-Saharan Africa

9. Dragonfly: strengthening programming skills by building a game engine from scratch

10. Analysis of linkages between an unplugged activity and the development of computational thinking

11. Gender differences in factors influencing students towards computing

12. Developing the next generation of diverse computer scientists: the need for enhanced, intersectional computing identity theory

13. Reversing: a fundamental idea in computer science

14. A Classification of Recent Australasian Computing Education Publications

15. Implementations of the CC′01 human – computer interaction guidelines using Bloom's taxonomy

16. Essential use cases for pedagogical patterns

17. Multi-agent Systems Design for Novices

18. A Call for Action (Research): Applying Science Education Research to Computer Science Instruction

19. Evolving Pedagogical Patterns: The Work of the Pedagogical Patterns Project

20. Curricular Considerations for Supporting Careers in Computer Graphics

21. Teaching Visual Design Principles for Computer Science Students

22. Women planning to major in computer science: Who are they and what makes them unique?

23. Assessing collaborative computing: development of the Collaborative-Computing Observation Instrument (C-COI)

24. Problem-Based Learning for Foundation Computer Science Courses

25. Java Facilities for Automating Analysis, Feedback and Assessment of Laboratory Work

26. Teaching Information Systems Management Skills: Using Integrated Projects and Case Studies

27. Static analysis of programming exercises: Fairness, usefulness and a method for application

28. Identification and addressing reduction-related misconceptions

29. Crib sheets and exam performance in a data structures course

30. A review of Computer Science resources for learning and teaching with K-12 computing curricula: an Australian case study

31. Opinions on computing education in Korean K-12 system: higher education perspective

32. Project Development Approach to Technical Writing in the Computer Science Classroom: A Template for Management

33. The ongoing challenges of computer science education research

34. Breaking the communication barrier: guidelines to aid communication within pair programming

35. Teaching and learning recursive programming: a review of the research literature

36. Open source projects in software engineering education: a mapping study

37. A Simple Methodology for Studying Program Time Complexity

38. Introduction to autonomous mobile robotics usingLego MindstormsNXT

39. Mindstorms robots and the application of cognitive load theory in introductory programming

40. Robotics for computer scientists: what’s the big idea?

41. Mobile game development: improving student engagement and motivation in introductory computing courses

42. Mastering cognitive development theory in computer science education

43. On valuing peers: theories of learning and intercultural competence

44. Pair programming and secondary school girls’ enjoyment of programming and the subject Information Technology (IT)

45. Phenomenography and grounded theory as research methods in computing education research field

46. A systematic review of tools that support peer assessment

47. Discourse analysis of teaching computing online

48. Toward an understanding of the variation in approaches to analysis and design

49. Students' understanding of the concept of interface in a situated context

50. Process as content in computer science education: empirical determination of central processes