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903 results on '"kinect"'

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1. Collision-Free Cobot Interaction : A machine vision approach for real time human-obstacle avoidance

2. Ljuddesign med Auditory Icons och Earcons i ett problemlösningskontext : En jämförande studie mellan två olika ljuddesignmetoder

3. Ljuddesign med Auditory Icons och Earcons i ett problemlösningskontext : En jämförande studie mellan två olika ljuddesignmetoder

4. Ljuddesign med Auditory Icons och Earcons i ett problemlösningskontext : En jämförande studie mellan två olika ljuddesignmetoder

5. Ljuddesign med Auditory Icons och Earcons i ett problemlösningskontext : En jämförande studie mellan två olika ljuddesignmetoder

6. Ljuddesign med Auditory Icons och Earcons i ett problemlösningskontext : En jämförande studie mellan två olika ljuddesignmetoder

7. Collision-Free Cobot Interaction : A machine vision approach for real time human-obstacle avoidance

8. Ljuddesign med Auditory Icons och Earcons i ett problemlösningskontext : En jämförande studie mellan två olika ljuddesignmetoder

9. Evidence for a developmental shift in the motivation underlying helping in early childhood.

10. Sensor acquired reachable workspace in the elderly population: A cross-sectional observational study.

11. Sensor acquired reachable workspace in the elderly population: A cross-sectional observational study.

12. The Black Box of Technological Outcome Measures: An Example in Duchenne Muscular Dystrophy.

13. Gait Analysis Parameter Study Using Xbox Kinect Aimed at Medical Rehabilitation Tool

14. PigScape:an embodied video game for cognitive peer-training of impulse and behavior control in children with ADHD

15. Effectiveness of gamification in knee replacement rehabilitation:protocol for a randomized controlled trial with a qualitative approach

16. Gait Analysis Parameter Study Using Xbox Kinect Aimed at Medical Rehabilitation Tool

17. Desarrollo de escaparate virtual para tienda de moda mediante dispositivo KINECT®

18. Análisis de la reconstrucción 3D mediante técnicas de Visión Artificial

19. Análisis de la reconstrucción 3D mediante técnicas de Visión Artificial

20. Análisis de la reconstrucción 3D mediante técnicas de Visión Artificial

21. Análisis de la reconstrucción 3D mediante técnicas de Visión Artificial

22. Development and Testing of Motion-Detection Techniques for People with Cerebral Palsy

23. Development and Testing of Motion-Detection Techniques for People with Cerebral Palsy

24. Development and Testing of Motion-Detection Techniques for People with Cerebral Palsy

25. Virtual reality interaction in telepresence

26. Radar Simulation of Different Human Activities via Kinect

27. Radar Simulation of Different Human Activities via Kinect

28. Development and Testing of Motion-Detection Techniques for People with Cerebral Palsy

29. Modelado 3D dun entorno a partir de cámaras Kinect

30. Development and Testing of Motion-Detection Techniques for People with Cerebral Palsy

31. Interacción basada en gestos para mejorar la ortografía

32. Comparative analysis of Kinect-based and Oculus-based gaze region estimation methods in a driving simulator

33. Validity and sensitivity of instrumented postural and gait assessment using low-cost devices in Parkinson's disease

34. Validity and sensitivity of instrumented postural and gait assessment using low-cost devices in Parkinson's disease

35. Biological motion during inflammation in humans

36. A Learning from demonstration approach for robot trajectories through motion-sensing human demonstrations

37. Pokretna grafika i Kinect kao asistivni produkti u podršci

38. Joint position error after neck protraction-retraction movements in healthy office workers : a cross-sectional study

39. Interacción basada en gestos para mejorar la ortografía

40. Interacción basada en gestos para mejorar la ortografía

41. Escaneo tridimensional de objetos a través de materiales transparentes

42. Comparative analysis of Kinect-based and Oculus-based gaze region estimation methods in a driving simulator

43. Interacción basada en gestos para mejorar la ortografía

44. Comparative analysis of Kinect-based and Oculus-based gaze region estimation methods in a driving simulator

45. A Learning from demonstration approach for robot trajectories through motion-sensing human demonstrations

46. Pokretna grafika i Kinect kao asistivni produkti u podršci

47. Interacción basada en gestos para mejorar la ortografía

48. Escaneo tridimensional de objetos a través de materiales transparentes

49. Joint position error after neck protraction-retraction movements in healthy office workers : a cross-sectional study

50. Aprendizaje incorporado apoyado por tecnología: una evaluación de un curso formativo orientado a maestros/as

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