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113 results on '"Xu, Haifeng"'

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1. Human vs. Generative AI in Content Creation Competition: Symbiosis or Conflict?

2. Differentially Private Bayesian Persuasion

3. Incentivized Truthful Communication for Federated Bandits

4. Multi-Sender Persuasion -- A Computational Perspective

5. Strategic Linear Contextual Bandits

6. Learning from Imperfect Human Feedback: a Tale from Corruption-Robust Dueling

7. A Reduction from Multi-Parameter to Single-Parameter Bayesian Contract Design

8. User Welfare Optimization in Recommender Systems with Competing Content Creators

9. Effect of tempering temperature on the wear behaviour of martensitic ductile iron

10. MiR-21 Participates in Anti-VEGF-Induced Epithelial Mesenchymal Transformation in RPE Cells

11. How Bad is Top-$K$ Recommendation under Competing Content Creators?

12. Robust Stackelberg Equilibria

13. Learning in Online Principal-Agent Interactions: The Power of Menus

14. Bandits Meet Mechanism Design to Combat Clickbait in Online Recommendation

15. Algorithmic Cheap Talk

16. Sample Complexity of Opinion Formation on Networks

17. A Data-Centric Online Market for Machine Learning: From Discovery to Pricing

18. Mechanism Design for Large Language Models

19. Follow-ups Also Matter: Improving Contextual Bandits via Post-serving Contexts

20. Incentivized Communication for Federated Bandits

21. Markov Persuasion Processes with Endogenous Agent Beliefs

22. A Truth Serum for Eliciting Self-Evaluations in Scientific Reviews

23. Rethinking Incentives in Recommender Systems: Are Monotone Rewards Always Beneficial?

24. Bayesian Calibrated Click-Through Auction

26. IRONSperm: Sperm-templated soft magnetic microrobots

27. IRONSperm: Sperm-templated soft magnetic microrobots

28. Multi-Player Bandits Robust to Adversarial Collisions

29. CS-Shapley: Class-wise Shapley Values for Data Valuation in Classification

30. Learning Correlated Stackelberg Equilibrium in General-Sum Multi-Leader-Single-Follower Games

31. Inverse Game Theory for Stackelberg Games: the Blessing of Bounded Rationality

32. Information Design in the Principal-Agent Problem

33. Generalized Principal-Agency: Contracts, Information, Games and Beyond

34. Understanding the Limits of Poisoning Attacks in Episodic Reinforcement Learning

35. Sequential Information Design: Markov Persuasion Process and Its Efficient Reinforcement Learning

36. Online Bayesian Recommendation with No Regret

37. Learning from a Learning User for Optimal Recommendations

38. Incrementality Bidding via Reinforcement Learning under Mixed and Delayed Rewards

39. IRONSperm: Sperm-templated soft magnetic microrobots

40. Multi-Channel Bayesian Persuasion

41. Microstructures and Mechanical Properties of Ductile Cast Iron with Different Crystallizer Inner Diameters

42. Multi-Channel Bayesian Persuasion

43. Uncoupled Bandit Learning towards Rationalizability: Benchmarks, Barriers, and Algorithms

44. (Almost) Free Incentivized Exploration from Decentralized Learning Agents

45. Least Square Calibration for Peer Review

46. When Are Linear Stochastic Bandits Attackable?

47. Learning the Optimal Recommendation from Explorative Users

48. The Limits of Optimal Pricing in the Dark

49. (Almost) Free Incentivized Exploration from Decentralized Learning Agents

50. Algorithmic Information Design in Multi-Player Games: Possibility and Limits in Singleton Congestion

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