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Your search keyword '"Schnädelbach, Holger"' showing total 101 results

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101 results on '"Schnädelbach, Holger"'

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1. From artifacts to architecture

2. From artifacts to architecture

3. Photo Screen: Shaping Perceptions of Residential Communities

4. Architects of information

6. Interaction and architectural space

7. Interaction and architectural space

8. Interaction and architectural space

9. Reciprocal control in adaptive environments

10. Creativity Greenhouse: at-a-distance collaboration and competition over research funding

11. User requirements for the development of smartphone self-reporting applications in healthcare

12. Evaluating a public display installation with game and video to raise awareness of Attention Deficit Hyperactivity Disorder

13. Evaluating a public display installation with game and video to raise awareness of attention deficit hyperactivity disorder

14. From SnappyApp to Screens in the Wild: gamifying an Attention Hyperactivity Deficit Disorder continuous performance test for public engagement and awareness

15. From SnappyApp to Screens in the Wild: gamifying an Attention Hyperactivity Deficit Disorder continuous performance test for public engagement and awareness

16. User requirements for the development of smartphone self-reporting applications in healthcare

17. Inhabiting adaptive architecture

18. Reciprocal control in adaptive environments

19. 'It's not yet a gift': understanding digital gifting

20. Creativity Bento Box: a physical resource pack to support interaction in virtual space

21. Embodied interactions with adaptive architecture

22. ExoPranayama: a biofeedback-driven actuated environment for supporting yoga breathing practices

23. Creativity Greenhouse: at-a-distance collaboration and competition over research funding

24. User requirements for the development of smartphone self-reporting applications in healthcare

25. Evaluating a public display installation with game and video to raise awareness of attention deficit hyperactivity disorder

26. Evaluating a public display installation with game and video to raise awareness of attention deficit hyperactivity disorder

27. Evaluating a public display installation with game and video to raise awareness of Attention Deficit Hyperactivity Disorder

28. Tension space analysis: exploring community requirements for networked urban screens

29. Supporting the creation of hybrid museum experiences

30. From SnappyApp to Screens in the Wild: gamifying an Attention Hyperactivity Deficit Disorder continuous performance test for public engagement and awareness

31. Personalizing the theme park: psychometric profiling and physiological monitoring

32. ExoBuilding: breathing Life into architecture

33. Recommending rides: psychometric profiling in the theme park

34. Creativity Greenhouse: At-a-distance collaboration and competition over research funding

35. Interaction and architectural space

36. Creativity Bento Box: a physical resource pack to support interaction in virtual space

37. Recommending rides: psychometric profiling in the theme park

38. Sequential art for science and CHI

39. Creativity Greenhouse: At-a-distance collaboration and competition over research funding

40. Interaction and architectural space

41. Creativity Bento Box: a physical resource pack to support interaction in virtual space

42. Inhabiting adaptive architecture

43. Creativity Bento Box: a physical resource pack to support interaction in virtual space

44. Reciprocal control in adaptive environments

45. 'It's not yet a gift': understanding digital gifting

46. Embodied interactions with adaptive architecture

47. Creativity Greenhouse: at-a-distance collaboration and competition over research funding

48. ExoPranayama: a biofeedback-driven actuated environment for supporting yoga breathing practices

49. User requirements for the development of smartphone self-reporting applications in healthcare

50. Supporting the creation of hybrid museum experiences

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