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198 results on '"Human-centered computing"'

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1. “Redefining the Virtual Reality Music Video: Designing Toward Music-Centered, Narrative-Based Virtual Reality Experiences”

2. Barriers to Community-Engaged Student Projects from the Perspective of Community Members Exploring Collaborations with Engineering Programs

3. Text2VRScene: Exploring the Framework of Automated Text-driven Generation System for VR Experience

4. A3RT: Attention-Aware AR Teleconferencing with Life-Size 2.5D Video Avatars

5. Embracing Tradition Through Technology: The Mixed Reality Calligraphy Studying Environment

6. Jump Cut Effects in Cinematic Virtual Reality: Editing with the 30-degree Rule and 180-degree Rule

7. Industry 5.0: perspectives, concepts, and technologies

8. VRMN-bD: A Multi-modal Natural Behavior Dataset of Immersive Human Fear Responses in VR Stand-up Interactive Games

9. Speculating with the body: Imagining designs for women’s embodied empowerment within the practice of feminist self-defense

10. DatAR: Supporting neuroscience literature exploration by finding relations between topics in Augmented Reality

11. Where Visualization Fails, Sonification Speaks

12. Supporting Astrophysical Visualization with Sonification

13. Speculating with the body: Imagining designs for women’s embodied empowerment within the practice of feminist self-defense

14. 'Can You Move It?' : The Design and Evaluation of Moving VR Shots in Sport Broadcast

15. CDF-Based Importance Sampling and Visualization for Neural Network Training

16. Amplifying Artists’ Voices: Item Provider Perspectives on Influence and Fairness of Music Streaming Platforms

17. Using an Immersive Video Environment to Assess Pedestrians’ Compliance With COVID Distance Keeping Interventions

18. Passive Pedestrian Walkway Accessibility Data Collection with Scooter Riders

19. Effective user studies in computer graphics

20. The Effects of a Humanoid Robot's Non-lexical Vocalization on Emotion Recognition and Robot Perception

21. What does it mean to cycle in Virtual Reality? : Exploring Cycling Fidelity and Control of VR Bicycle Simulators

22. CDF-Based Importance Sampling and Visualization for Neural Network Training

23. Interactions for Seamlessly Coupled Exploration of High-Dimensional Images and Hierarchical Embeddings

24. Evaluating View Management for Situated Visualization in Web-based Handheld AR

25. Cytosplore Simian Viewer: Visual Exploration for Multi-Species Single-Cell RNA Sequencing Data

26. Beyond Academic Publication: Alternative Outcomes of HCI Research

27. Surfacing Livingness in Microbial Displays: A Design Taxonomy for HCI

28. Brain Activity Recognition using Deep Electroencephalography Representation

29. CDF-Based Importance Sampling and Visualization for Neural Network Training

30. CDF-Based Importance Sampling and Visualization for Neural Network Training

31. CDF-Based Importance Sampling and Visualization for Neural Network Training

32. QButterfly : lightweight survey extension for online user interaction studies for non-tech-savvy researchers

33. ARCam: A User-Defined Camera for AR Photographic Art Creation

34. WYTIWYR: A User Intent-Aware Framework with Multi-modal Inputs for Visualization Retrieval

35. “I FEEL LIKE I’M TEACHING IN A GLADIATOR RING”: BARRIERS AND BENEFITS OF LIVE CODING

36. Motivation through gamification: A Self-Determination Theory perspective for the design of an adaptive reward system

37. Scaling-up AR: University Campus as a Physical-Digital Metaverse

38. Characterization and Mitigation of High-Confidence Errors Through the Use of Human-In-The-Loop Methods: Domain Expert Driven Approach to Model Development

39. Excite-O-Meter : an Open-Source Unity Plugin to Analyze Heart Activity and Movement Trajectories in Custom VR Environments

40. The Digital Twins of Thor's Hammer Based on Motion Sensing

41. Digital Twins of Wave Energy Generation Based on Artificial Intelligence

42. Liquid Digital Twins Based on Magnetic Fluid Toys

43. Intelligence Visualization for Wave Energy Power Generation

44. SSV360 : A Dataset on Subjetive Quality Assessment of 360° Videos for Standing and Seated Viewing on an HMD

45. Telling a story of the future : Using storyboards and narratives to evaluate anticipated experiences

46. Exploiting Virtual Reality for Enhancing the Shopping Experience in the Fashion Industry: Between Interaction and Perception

47. Improving Accessibility of Elevation Control in an Immersive Virtual Environment

48. Visual Analysis of RIS Data for Endmember Selection

49. Helpfulness Prediction for VR Application Reviews: Exploring Topic Signals for Causal Inference

50. Demographic and Behavioral Correlates of Cybersickness:A Large Lab-in-the-Field Study of 837 Participants

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