Search

Your search keyword '"Game development"' showing total 567 results

Search Constraints

Start Over You searched for: Descriptor "Game development" Remove constraint Descriptor: "Game development" Database OAIster Remove constraint Database: OAIster
567 results on '"Game development"'

Search Results

1. The State of Live Facial Puppetry in Online Entertainment

2. The State of Live Facial Puppetry in Online Entertainment

3. Spelforskning i Sverige : LevelUp projektrapport

4. Server Client Networking Implementation using Godot Game Engine

5. Mastery and Movement Over Time in 2D Physics-based Exergames

6. Enhancing the player experience by creating an engaging cooperative NPC experience in a procedurally generated game world

7. The Uphold of Flow in Games : - and how game designers can communicate their rules efficiently

8. The Uphold of Flow in Games : - and how game designers can communicate their rules efficiently

9. The Uphold of Flow in Games : - and how game designers can communicate their rules efficiently

10. The Uphold of Flow in Games : - and how game designers can communicate their rules efficiently

11. The Uphold of Flow in Games : - and how game designers can communicate their rules efficiently

12. The Uphold of Flow in Games : - and how game designers can communicate their rules efficiently

13. Mastery and Movement Over Time in 2D Physics-based Exergames

14. Model based sonification of spatial data : An exploratory study of interactive sound design for dance

15. Server Client Networking Implementation using Godot Game Engine

16. Exploring the immersive potential of phantasmagoria elements in virtual reality horror gaming : Archive version

17. Challenges in designing a game for an outside client : An advergame case study

18. Enhancing the player experience by creating an engaging cooperative NPC experience in a procedurally generated game world

19. Scenario-based roleplay : Using roleplay as a narrative tool in video game pre-production

20. Digital Emulation of Claymation for Video Games

21. Indie Game Development : An Interview Study on Game Development and the Free-to-Play Business Model

22. Identifying and Alleviating Performance Bottlenecks for Boid-Based Systems

23. SCRUM I SPELUTVECKLING : En kartläggning av scrummetodik

24. En kort studie av indie otome-utvecklare : Vem gör indie otome-spel, och varför?

25. AI Supported Game Development : Exploring Opportunities and Challenges

26. Spelforskning i Sverige : LevelUp projektrapport

27. Spelforskning i Sverige : LevelUp projektrapport

28. Spelforskning i Sverige : LevelUp projektrapport

29. Identifying and Alleviating Performance Bottlenecks for Boid-Based Systems

30. Digital Emulation of Claymation for Video Games

31. SCRUM I SPELUTVECKLING : En kartläggning av scrummetodik

32. En kort studie av indie otome-utvecklare : Vem gör indie otome-spel, och varför?

33. A designer-driven approach to procedural generation tools for level design

34. Converting a Tabletop Serious Game Into a Digital Version

35. Effects of AI-Generated Content (AIGC) in the Game Development : From traditional PCG to AIGC

36. We Pay We Say – Participatory Design in OldSchool RuneScape's Polling and Feedback Systems

37. Level Design Processes and Challenges : A Cross Section of Game Development

38. Level Design Processes and Challenges : A Cross Section of Game Development

39. Assessing cybersecurity within game companies : An interview study

40. Exploring procedural generation of planets : Developing a tool to create spherical worlds

41. Uncanny details : Exploration how the uncanny valley appears within the movements of virtual characters

42. Co-creative writing : Co-creating interactive narratives together with a community that the writer does not belong to themselves

43. We Pay We Say – Participatory Design in OldSchool RuneScape's Polling and Feedback Systems

44. Animation Graph

45. Farming exergame using webcam skeletal ML tracking and Godot

46. Procedurellt genererade eldbollar är framtiden av magi : Utveckling av metoder för procedurell generering av förmågor till MOBA-spel

47. How an AI colleague affect the experiance of content creation

48. Promotypes : Prototyping Games for a University Game Production Pipeline

49. How an AI colleague affect the experiance of content creation

50. Leveling Up the Playing Field: Exploring the Strengths and Weaknesses of AI-Generated Content in Game Development

Catalog

Books, media, physical & digital resources