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Your search keyword '"GAMES industry"' showing total 24 results

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24 results on '"GAMES industry"'

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1. Isomorphism in the indie games industry

2. Isomorphism in the indie games industry

3. Games and the future of our medium : A manifesto of proposed change

4. Games and the future of our medium : A manifesto of proposed change

5. Public game funding in the Nordic region

6. Revisiting the twentieth century through the lens of generation X and digital games: a scoping review

7. Interrogating creative theory and creative work: Inside the games studio

8. Swedish Game Education: 2001-2016 : An overview of the past and present of Swedish, academic, game-related educations

9. Swedish Game Education: 2001-2016 : An overview of the past and present of Swedish, academic, game-related educations

10. Swedish Game Education: 2001-2016 : An overview of the past and present of Swedish, academic, game-related educations

11. Swedish Game Education: 2001-2016 : An overview of the past and present of Swedish, academic, game-related educations

12. Swedish Game Education: 2001-2016 : An overview of the past and present of Swedish, academic, game-related educations

13. Female game developers wanted: low pay, long hours, inflexible work environments

14. Unauthorised file sharing

15. Game Development, Education & Incubation : A brief overview of Scandinavian game development, markets, education, and support structures

16. Unauthorised file sharing

17. Game Development, Education & Incubation : A brief overview of Scandinavian game development, markets, education, and support structures

18. Game Development, Education & Incubation : A brief overview of Scandinavian game development, markets, education, and support structures

19. Game Development, Education & Incubation : A brief overview of Scandinavian game development, markets, education, and support structures

20. Game Development, Education & Incubation : A brief overview of Scandinavian game development, markets, education, and support structures

21. Working in Australia's digital games industry

22. GCAP 2010 presentation : jams, jellybeans and the fruits of passion

23. Hyperdistribution and the future of copyright economics : A study of the contemporary Nordic Gaming industry

24. Hyperdistribution and the future of copyright economics : A study of the contemporary Nordic Gaming industry

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