1. A Framework for Human-like Behavior in an Immersive Virtual World
- Author
-
Kuijk, A.A.M. (Fons), Broeck, S. van, Dareau, C., Ravenet, B., Ochs, M., Apostolakis, K., Daras, P. (Petros), Monaghan, D., O'Connor, N. (Noel), Wall, J., Izquierdo, E (Ebroul), Kuijk, A.A.M. (Fons), Broeck, S. van, Dareau, C., Ravenet, B., Ochs, M., Apostolakis, K., Daras, P. (Petros), Monaghan, D., O'Connor, N. (Noel), Wall, J., and Izquierdo, E (Ebroul)
- Abstract
Just as readers feel immersed when the story line adheres to their experiences, users will more easily feel immersed in a virtual environment if the behavior of the characters in that environment adheres to their expectations, based on their life-long observations in the real world. This paper introduces a framework that allows authors to establish natural, human-like behavior, physical interaction and emotional engagement of characters living in a virtual environment. Represented by realistic virtual characters, this framework allows people to feel immersed in an Internet based virtual world in which they can meet and share experiences in a natural way as they can meet and share experiences in real life. Rather than just being visualized in a 3D space, the virtual characters (autonomous agents as well as avatars representing users) in the immersive environment facilitate social interaction and multi-party collaboration, mixing virtual with real.
- Published
- 2013
- Full Text
- View/download PDF