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242 results on '"Aslina Baharum"'

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1. Awareness KAP on Covid-19 Among University Students in Sabah

2. Awareness KAP on Covid-19 Among University Students in Sabah

3. Awareness KAP on Covid-19 Among University Students in Sabah

4. Awareness KAP on Covid-19 Among University Students in Sabah

5. Awareness KAP on Covid-19 Among University Students in Sabah

6. Correlation assessment between working and academic performance

7. MyAgriShop: Linking Rural Farmers with Consumers to Increase Vegetable Sale and Improve Food Distribution During Covid-19 Pandemic and Beyond

8. Gamification for Tourist Guide Application

9. Gamification for Tourist Guide Application

10. MyAgriShop: Linking Rural Farmers with Consumers to Increase Vegetable Sale and Improve Food Distribution During Covid-19 Pandemic and Beyond

11. Gamification for Tourist Guide Application

12. Awareness KAP on Covid-19 Among University Students in Sabah

13. Gamification for Tourist Guide Application

14. MyAgriShop: Linking Rural Farmers with Consumers to Increase Vegetable Sale and Improve Food Distribution During Covid-19 Pandemic and Beyond

15. MyAgriShop: Linking Rural Farmers with Consumers to Increase Vegetable Sale and Improve Food Distribution During Covid-19 Pandemic and Beyond

16. MyAgriShop: Linking Rural Farmers with Consumers to Increase Vegetable Sale and Improve Food Distribution During Covid-19 Pandemic and Beyond

17. Designing an instrument for gamified community-based application using critical analysis: Preliminary study

18. Correlation Analysis of Student Sleep Habit during COVID-19 Movement Control Order and Self-Evaluation of Mental Health and Productivity

19. A preliminary study on identifying the level of student engagement in blended learning

20. Correlation of Social Media Activities and University’s Students Academic Performance

21. Designing an instrument for gamified community-based application using critical analysis: Preliminary study

22. Ux in digital products, a literature review of the usability, and the personal and social acceptance

23. Development of Augmented Reality Mobile Apps for STEM Education

24. Correlation of Social Media Activities and University’s Students Academic Performance

25. Correlation assessment between working and academic performance

26. A preliminary study on identifying the level of student engagement in blended learning

27. Identifying users’ engagement in e-commerce

28. Development of Augmented Reality Mobile Apps for STEM Education

29. Reducing cognitive impairment among dementia users through mobile application

30. Reducing cognitive impairment among dementia users through mobile application

31. Reducing cognitive impairment among dementia users through mobile application

32. Reducing cognitive impairment among dementia users through mobile application

33. Development of Augmented Reality Mobile Apps for STEM Education

34. Designing an instrument for gamified community-based application using critical analysis: Preliminary study

35. Correlation Analysis of Student Sleep Habit during COVID-19 Movement Control Order and Self-Evaluation of Mental Health and Productivity

36. A preliminary study on identifying the level of student engagement in blended learning

37. Correlation of Social Media Activities and University’s Students Academic Performance

38. Designing an instrument for gamified community-based application using critical analysis: Preliminary study

39. Correlation assessment between working and academic performance

40. Identifying users’ engagement in e-commerce

41. Correlation assessment between working and academic performance

42. Ux in digital products, a literature review of the usability, and the personal and social acceptance

43. Correlation Analysis of Student Sleep Habit during COVID-19 Movement Control Order and Self-Evaluation of Mental Health and Productivity

44. Correlation Analysis of Student Sleep Habit during COVID-19 Movement Control Order and Self-Evaluation of Mental Health and Productivity

45. A preliminary study of difficulties in learning java programming for secondary school

46. Cube Polygon: A New Modified Euler Method to Improve Electric Circuit Efficiency

47. Cube Polygon: A New Modified Euler Method to Improve Electric Circuit Efficiency

48. Cube Polygon: A New Modified Euler Method to Improve Electric Circuit Efficiency

49. Cube Polygon: A New Modified Euler Method to Improve Electric Circuit Efficiency

50. Effect mobile learning application in children’s interest

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