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14,507 results on '"Computer graphics"'

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1. Visualizing Volumetric and Segmentation Data using Mol* Volumes & Segmentations 2.0.

2. Fast interactive simulations of cardiac electrical activity in anatomically accurate heart structures by compressing sparse uniform cartesian grids.

3. Backdoor attacks on unsupervised graph representation learning.

4. Harnessing collective structure knowledge in data augmentation for graph neural networks.

5. A Clinical User Study Investigating the Benefits of Adaptive Volumetric Illumination Sampling.

6. GUESS: GradUally Enriching SyntheSis for Text-Driven Human Motion Generation.

7. Beyond Vision Impairments: Redefining the Scope of Accessible Data Representations.

8. A study on the impact of icon structural features in human-computer interface on visual search efficiency.

9. Elucidating Diurnal Patterns in Touch Desire Using Social Media Data Toward Design of Haptic Applications and Displays.

10. DSDPFlex: Flexible-Receptor Docking with GPU Acceleration.

11. Konnektor: A Framework for Using Graph Theory to Plan Networks for Free Energy Calculations.

12. Graph Curvature Flow-Based Masked Attention.

13. CUDASW++4.0: ultra-fast GPU-based Smith-Waterman protein sequence database search.

14. Visualizing the assumptions of network meta-analysis.

15. From Avatars to Agents: Self-Related Cues Through Embodiment and Personalization Affect Body Perception in Virtual Reality.

16. Searching Across Realities: Investigating ERPs and Eye-Tracking Correlates of Visual Search in Mixed Reality.

17. HOIMotion: Forecasting Human Motion During Human-Object Interactions Using Egocentric 3D Object Bounding Boxes.

18. The Effects of Depth of Knowledge of a Virtual Agent.

19. Classification of Internal and External Distractions in an Educational VR Environment Using Multimodal Features.

20. Tasks Reflected in the Eyes: Egocentric Gaze-Aware Visual Task Type Recognition in Virtual Reality.

21. Efficient and Accurate Semi-Automatic Neuron Tracing with Extended Reality.

22. SmoothRide: A Versatile Solution to Combat Cybersickness in Elevation-Altering Environments.

23. An Immersive and Interactive VR Dataset to Elicit Emotions.

24. Frankenstein's Monster in the Metaverse: User Interaction With Customized Virtual Agents.

25. Visual Perceptual Confidence: Exploring Discrepancies Between Self-reported and Actual Distance Perception In Virtual Reality.

26. Immersive Study Analyzer: Collaborative Immersive Analysis of Recorded Social VR Studies.

27. TouchMark: Partial Tactile Feedback Design for Upper Limb Rehabilitation in Virtual Reality.

28. Is Video Gaming a Cure for Cybersickness? Gamers Experience Less Cybersickness Than Non-Gamers in a VR Self-Motion Task.

29. A Sense of Urgency on the Sense of Agency: Challenges in Evaluating Agency and Embodiment in Virtual Reality.

30. Filtering on the Go: Effect of Filters on Gaze Pointing Accuracy During Physical Locomotion in Extended Reality.

31. "As if it were my own hand": inducing the rubber hand illusion through virtual reality for motor imagery enhancement.

32. Measuring and Predicting Multisensory Reaction Latency: A Probabilistic Model for Visual-Auditory Integration.

33. RingGesture: A Ring-Based Mid-Air Gesture Typing System Powered by a Deep-Learning Word Prediction Framework.

34. Cultural Reflections in Virtual Reality: The Effects of User Ethnicity in Avatar Matching Experiences on Sense of Embodiment.

35. Collaborative Forensic Autopsy Documentation and Supervised Report Generation Using a Hybrid Mixed-Reality Environment and Generative AI.

36. Technical note: A GPU-based shared Monte Carlo method for fast photon transport in multi-energy x-ray exposures.

37. Insufficient evidence for interactive or animated graphics for communicating probability.

38. Designing visual hierarchies for the communication of health data.

39. Visualizing multilayer spatiotemporal epidemiological data with animated geocircles.

40. NRO-stylization: A novel algorithm for regular octahedral stylization aesthetic modeling of three-dimensional surface mesh.

41. TIBA: A web application for the visual analysis of temporal occurrences, interactions, and transitions of animal behavior.

42. TRU-IMP: techniques for reliable use of images in medical physics; a graphical user interface to analyze and compare segmentations in nuclear medicine.

43. Sequence Flow: interactive web application for visualizing partial order alignments.

44. Improving Crystal Property Prediction from a Multiplex Graph Perspective.

45. Beading plot: a novel graphics for ranking interventions in network evidence.

46. Evolution of a Graph Model for the OMOP Common Data Model.

48. VisTA-LIVE: A Visualization Tool for Assessment of Laboratories in Virtual Environments.

49. Less is Better than More: Anthropomorphic App Icons With Small versus Large Tilt Angles Were Perceived as More Vivid.

50. Stress Assessment for Augmented Reality Applications Based on Head Movement Features.

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