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206 results on '"Graphical user interface -- Design and construction"'

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1. Rapid prototyping of graphical user interfaces for petri-net-based controllers

2. GUI for PC auto-shutdown

3. Call-stack coverage for GUI test suite reduction

4. Improving the usability of e-commerce applications using business processes

5. Integrating task- and work domain-based work analyses in ecological interface design: a process control case study

6. GRAPHICAL CONTROL INTERFACE FOR CONSTRUCTION AND MAINTENANCE EQUIPMENT

7. Design space and evaluation challenges of adaptive graphical user interfaces

8. A mobile device user interface with a simple, classic design

9. SWT: Ship happens insights from the SWT community

12. Application responsiveness

14. Information visualization; assisting low spatial individuals with information access tasks through the use of visual mediators

15. A home-page overhaul using other web sites

16. Owner-drawing in .NET

17. Interfaces for intermediates

18. A graphical user interface for design, simulation and analysis of power plant electrical auxiliary systems

19. Calling win32 DLLs in C# with P/Invoke

21. Working with images in the .NET Framework

22. Adding new features with user controls

23. The 12 myths of mobile UIs: developers share many illusions--and delusions--about user-interface design for untethered applications and platforms. Here, a 35-year GUI veteran pops a few conceptual balloons and puts new twists on some others. (A special guide to apps on the go: tools and trends)

24. Is less more?

25. Completing the job of interface design

26. Lessons learned from SUIT, the Simple User Interface Toolkit

27. A general framework for bidirectional translation between abstract and pictorial data

28. EmbeddedButtons: supporting buttons in documents

29. GUI construction with Perl

30. Internet as a new graphical user interface for the SPICE circuit simulator. (Letters to the Editor)

31. PCs gain social skills

32. A guide to controls and window types

33. Drowning by numbers

34. Windows and multitasking: a long time coming

35. Making metaphors: User Interphase Design

36. Exploring the Program Manager group file format

37. The OS/2 alternative: how to decide if OS/2 or Windows is better for you

38. The Windows 3.1 ToolHelpDLL, part 3

39. New and improved, finally

40. Undocumented functions in Windows, part 1

41. Interface design when you don't know how: necessity is the mother of anxiety

42. Making the GUI talk

43. Get the perfect window size

44. Finite-element graphic objects in C++

45. Guidelines for multimodal user interface design

46. How to choose good metaphors

47. Trouble-free Windows

48. jMax for windows

49. A Multiobjective Evolutionary Algorithm Toolbox for Computer-Aided Multiobjective Optimization

50. Fast disk secrets

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